Jangmo-o (5e Creature)

From D&D Wiki

Jump to: navigation, search
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Creatures Inc., Game Freak, and Nintendo. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks, or logos, nor any owned by Creatures Inc., Game Freak, and Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.


Small dragon, any alignment

Armor Class 17 (natural armor)
Hit Points 66 (12d6 + 24)
Speed 25 ft.

12 (+1) 15 (+2) 14 (+2) 12 (+1) 10 (+0) 13 (+1)

Skills Athletics +3
Damage Resistances thunder
Senses darkvision 60 ft., passive Perception 10
Languages Draconic, understands Common but can't speak it
Challenge 1 (200 XP)

Soundproof. The jangmo-o has advantage on saving throws against effects that deal thunder damage.

Overcoat. The jangmo-o can breathe normally in any environment, and it has advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).


Tackle. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.

Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!