James McKnight (3.5e NPC)

From D&D Wiki
Jump to navigation Jump to search
Lt. Colonel James McKnight

CR 21

Male Human Variant Dedicated Hero 3, Engineer 10
LN Large Humanoid (Human)
Init/Senses +5/Listen 25, Spot 25
Languages Common (English, German, Spanish, Japanese), Sangheili, Jiralhanae, Kig-Yar, Unggoy.
AC 37, touch 22, flat-footed 29
(Size −1, Dex +8, Defense +5.)
hp 143(68+75) (15 (2D10+13D6) +75 HD)
Fort/Ref/Will +12 (7+5)/+11 (6+5)/+14 (5+9)
Speed 30 ft. (6 squares)
Melee +9/+4 2D6+8
Ranged +9/+4 (DMR 2D12), (SRS 6D6), or (Magnum 2D12)
Base Atk/Grp +9/+14
Special Actions Spartan Endurance, Universal Weapon Familiarity
Abilities Str 17(+4+6) = 27/+8, Dex 17(+4+6) = 27/+8, Con 17(+4) = 21/+5, Int 22(+18) = 40/+15, Wis 16(+12) = 28/+9, Cha 16(+8) = 24/+7
SQ Skill Emphasis Craft (Mechanical), Skill Emphasis Craft (Electrical)
Feats Archaic Weapons Proficiency, Personal Firearms Proficiency, Advanced Firearms Proficiency, Exotic Armor Proficiency (Spartan Battle Armor), Aircraft Operations (Spacecraft & Helicopter), Builder, Burst Fire, Combat Martial Arts, Craft Cybernetics, Surgery, Cybernetic Surgery, Mastercrafter, Meticulous, Surface Vehicle Operations, Vehicle Expert, Vehicle Specialization (Military Vehicles).
Skills Computer Use [21], Craft (Chemical) [31], Craft (Electrical) [36], Craft (Mechanical) [36], Craft (Pharmaceutical) [25], Craft (Structural) [26], Disable Device [21], Drive [23], Knowledge (Behavioral Sciences) [25], Knowledge (Business) [31], Knowledge (Earth & Life Sciences) [20], Knowledge (Physical Science) [31], Knowledge (Tactics) [31], Knowledge (Technology) [31], Knowledge (Philosophy) [21], Listen [25], Navigate [31], Pilot [21], Repair [31], Search [31], Sense Motive [25], Spot [25], Survival [25], Treat Injury [19]
Possessions Armor, Weapons
Patron Deity None.

Weapons[edit]

Table: Brain's Arsenal
Weapon Damage Critical Damage Type Range Increment Rate of Fire Magazine Size Weight Purchase DC1 Restriction1
These weapons are custom modified versions of the DMR, SRS, and Magnum.
M392-3 DMR-BR 2D12 19 Ballistic 90 ft. 3 S 21 Box Large 10 lb. None. Lic (+3)
SRS 99 AM-Mk.2 6D6 20 x3 Ballistic 250 ft. S 8 Box Huge 21 lb. None. Lic (+6)
M6G-3 Magnum .50 Cal 2d12 20 Ballistic 45 ft. 3 S 15 box Small 6 lb. None. Lic (+3)

Armor[edit]

Table: Brains Armor
Armor AC Spec
Armor.
Spartan Battle Armor Mk.IV (MJOLNIR) +12 28/20 Mjolnir Shielding, +6 Str, & +6 Dex.
Helmet.
Pilot UA/UHUL-III +0 Range of Transmission +125%.
Chest.
Assault/Sapper +2 Upgraded Storage Capacity, & DR10/Explosives.
Shoulders.
Jump Jet +0 Increase Flying Maneuverability with jet-pack to Poor.
Wrists.
Left - Tactical/Tac-Pad +0 DSM.
Right - Tactical/UTSM +0 TCM.
Knees.
Grenadier +1 Upgrade MJOLNIR shielding +(2/0).
Accessories.
Left - Tactical/Hard-case +0 Extra Small Weapons Slot.
Right - Tactical/Trauma Kit +0 RIK.
Visor.
Holographic CV-9X +0 XHUD, All Visor Modules, All Lenses.
Loadouts.
Jet-Pack V.3 +0 Flight at base move, Poor Movement. Unlimited Use.
Armor Lock V.3 +0 Damage Immunity for 4 Hours, With 5 Hour down time recharge.
Evade +0 Make 15ft Move as an Immediate Free Action. 2 Uses Per 6 Rounds.

Back to Main Page3.5e HomebrewNPCsCR 21

Back to Main Page3.5e HomebrewNPCsECL 21