Jaffa Warrior (5e Creature)

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Jaffa Warrior[edit]

Medium humanoid (jaffa), lawful evil

Armor Class 16 (chain mail)
Hit Points 30 (4d8 + 12)
Speed 30 ft.

18 (+4) 14 (+2) 16 (+3) 10 (+0) 12 (+1) 9 (-1)

Saving Throws Str +6, Con +5
Skills Athletics +6, Intimidation +1
Damage Resistances poison
Senses passive Perception 11
Languages Common, Deep Speech
Challenge 2 (450 XP)

Brave. The jaffa has advantage on saving throws against being frightened.

Incubating Parasite. The jaffa has resistance to poison damage and advantage on Constitution saving throws against poison and disease while it hosts a goa'uld larva.


Multiattack. The jaffa makes two melee ma'tok staff attacks.

Ma'Tok Staff. Melee or Ranged Weapon Attack: +6 to hit in melee or +4 to hit at range, reach 5 ft. or range 100/300 ft., one target. Hit: 8 (1d8 + 4) bludgeoning damage if used to make a melee attack, or 15 (2d12 + 2) radiant damage if used to make a ranged attack.

Zat'nik'tel. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 11 (2d8 + 2) lightning damage and the target must succeed on a DC 14 Constitution saving throw or be paralyzed until the end of its next turn. While a creature is paralyzed in this way, it has vulnerability to all damage.

See: Jaffa (5e Race)

The jaffa are the enforcers and footsoldiers of the parasitic goa'uld. They stride into battle clad in distinctive armor, wielding staves that spit lethal bolts of plasma and smaller weapons whose electrifying projectiles wrack their targets with extreme pain.

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