Jabberslythe (5e Creature)

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Jabberslythe[edit]

Huge monstrosity, chaotic evil


Armor Class 13 (natural armor)
Hit Points 180 (19d10 + 76)
Speed 30 ft., fly 40 ft.


STR DEX CON INT WIS CHA
22 (+6) 10 (+0) 18 (+4) 8 (-1) 14 (+2) 5 (-3)

Saving Throws Dex +3, Con +7, Wis +5
Skills Perception +5
Damage Resistances poison
Damage Immunities acid
Condition Immunities frightened, poisoned
Senses passive Perception 15
Languages Sylvan
Challenge 8 (3,900 XP)


Aura of Madness. Each creature that starts its turn within 40 feet of the jabberslythe and can see the monster must succeed on a DC 14 Wisdom saving throw. On a failure, the creature can't take reactions until the start of its next turn and rolls a d10 to determine what it does on its turn. On a 1 to 4, the creature does nothing. On a 5 to 7, the creature takes no action or bonus action and uses it's movement to move in a randomly determined direction. On a 8 or 9, the creature makes a melee attack against a randomly determined creature within its reach or does nothing if it can't make such an attack. On a 10, the creature makes a single melee attack against itself which hits automatically.

Spurting Bile Blood. Whenever a creature deals piercing or slashing damage to the jabberslythe whilst within 5 feet of it, the creature takes 5 (1d10) acid damage.

ACTIONS

Multiattack. The jabberslythe makes three attacks: one with its claw, one with its Slythey Tongue, and one with its tail.

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 13 (2d6 + 6) slashing damage. If the target is a creature, it must succeed on a DC 14 Constitution saving throw or become poisoned until the end of its next turn.

Slythey Tongue. Melee Weapon Attack: +8 to hit, reach 30 ft., one target. Hit: 11 (2d10) acid damage, and the target becomes grappled (escape DC 16). It must also succeed on a DC 16 Strength saving throw or be pulled into an unoccupied space within 5 feet of the jabberslythe. Until this grapple ends, the jabberslythe can't make Slythey Tongue attacks against other targets.

Tail. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) bludgeoning damage.


Jabberslythes are amongst the most ancient and foul of all the creatures of the deep forest and they are distant relatives of the more powerful and legendary jabberwock. They are truly repugnant to look upon, having such grotesque and twisted features that even the clearest pools of water will not offer up their reflection. A sickening fusion of toad, sludge-drake, and many-limbed insect, the jabberslythe encompasses all that is unwholesome and vile about nature and magnifies it a hundredfold.

Of Bile and Tongue. Ungainly and clumsy creatures, jabberslythes have a thick, sticky proboscis-like tongue that they can shoot out in the blink of an eye, capable of ensnaring and pulling a creature as large as a horse into the jabberslythe's gaping mouth when it retracts. Under their hooded eyes gleams a predatory intelligence, and in place of blood they have stinking, vitriolic bile that spurts out from the slightest wound in great gouts of hissing black fluid, burning anything it touches. Hiding from a jabberslythe is no defence. They have rudimentary wings that allow them short bursts of ungainly flight, and they are terribly persistent when prey is on sight.

Freak of Nature. However, the most horrendous of all the jabberslythe's weapons is its vile appearance. The jabberslythe is a creature so unsightly, a monster so disturbing to look upon, that an aura of madness surrounds it. There is something so unearthly and unsettling about these beasts that to even set eyes upon one is to risk having one's sanity ripped asunder. It is said that a jabberslythe is so horrible to view, that even clear pools of water will not offer up a reflection. Those that look upon a jabberslythe for too long find themselves clawing at their own eyes, crawling in tight circles, babbling nonsense rhymes in a gibberish tongue, shrieking with manic laughter, or even gutting themselves with their own weapons in their desperation to escape the nightmarish vision that has seared itself into their brains, forever haunting them. These unfortunates are easy prey for the jabberslythe, which will lumber to the hapless victim with acidic drool spilling from its maw.



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