JNK Loader (5e Creature)
JNK Loader[edit]
Medium construct, unaligned Armor Class 8 (natural armor)
Saving Throws Dex +6, Int +6 Reinforcements. When the JNK loader drops below half help, it calls for more help from any nearby(300 ft) Surveyors or loaders. Weak Joints. when the JNK loader is hit with a critical hit, the loader gets knocked prone, and cannot use an action to stand up. Trash Heap. The JNK Loader can transform into a small pile of trash. when a creature passes within 10 ft of the JNK Loader, it unfolds and does a melee attack against the creature, on a hit, dealing 1 bludgeoning damage. a creature must succeed a DC 18 perception throw in order to spot the JNK Loader. This also adds disadvantage to surprised rolls the creature it attacked. ACTIONSGun. Ranged Weapon Attack: +4 to hit, range 60/120 ft., one target. Hit: 7 (1d6 + 4) piercing damage. the JNK loader must use a bonus action to reload the gun. Grenade. Ranged Weapon Attack: +4 to hit, range 30/60 ft., one target. Hit: 10 (1d12 + 4) force damage.
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