Jötunn King (Berserk Supplement)
Jötunn King[edit]
Large giant (Jötunn), chaotic neutral Armor Class 18 (plate)
Saving Throws Str +9, Con +7 Legendary Resistance (3/Day). If the jötunn fails a saving throw, it can choose to succeed instead. Reckless. At the start of its turn, the jötunn can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn. Brute. A melee weapon deals one extra die of its damage when the jötunn hits with it (included in the attack). Brave. The jötunn has advantage on saving throws against being frightened. ACTIONSMultiattack. The jötunn makes two greatsword attacks. Greatsword. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 19 (4d6 + 5) bludgeoning damage.
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The kings of jötunn society reign with pride and wrath, outfitted in the bones of creatures unseen in the physical world and wielding the only jötunn-forged weapons to exist, many of which have been passed from king to king for millenia. The lineage of kings bears no direct power, as every king only becomes such by proving themself to be the strongest among their group. Many kings keep monsters viewed as terrifying from a human standpoint in the same way said humans might keep a particularly unruly dog. |
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