Jötunn Crusher (Berserk Supplement)

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Jötunn Crusher[edit]

Large giant (Jötunn), chaotic neutral


Armor Class 17 (splint)
Hit Points 75 (10d10 + 20)
Speed 30 ft.


STR DEX CON INT WIS CHA
17 (+3) 14 (+2) 15 (+2) 10 (+0) 11 (+0) 10 (+0)

Saving Throws Str +6
Skills Athletics +6, Intimidation +3, Perception +3
Senses passive Perception 13
Languages Jötunn
Challenge 5 (1,800 XP)


Reckless. At the start of its turn, the jötunn can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Brute. A melee weapon deals one extra die of its damage when the jötunn hits with it (included in the attack).

ACTIONS

Multiattack. The jötunn makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage.


J%C3%B6tunn.jpg
[Source]

Just strong enough to beat down jötunn commoners, crushers wear and wield the ruins of human ships. While not their keepers, they are often tasked with acquiring war beasts in exchange for the kindness of those who have power over them.


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