Jötunn Commoner (Berserk Supplement)

From D&D Wiki

Jump to: navigation, search

Jötunn Commoner[edit]

Large giant (Jötunn), chaotic neutral


Armor Class 17 (splint)
Hit Points 60 (8d10 + 16)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 14 (+2) 10 (+0) 11 (+0) 10 (+0)

Skills Athletics +5, Perception +2
Senses passive Perception 12
Languages Jötunn
Challenge 3 (700 XP)


Reckless. At the start of its turn, the jötunn can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

ACTIONS

Multiattack. The jötunn makes two greatclub attacks.

Greatclub. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) bludgeoning damage.


J%C3%B6tunn.jpg
[Source]

The weakest of the jönarr, commoners are fundamentally the poorest, with any greater riches being taken from them by force by their peers. Their armor is often made of the bones of their prey and similarly-sized pieces of armor, such as wooden shields or planks, and their best form of combat is to swing around an uprooted tree.


Back to Main Page5e HomebrewCampaign SettingsBerserkBestiary

FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Berserk franchise, and/or include content directly affiliated with and/or owned by Kentaro Miura. D&D Wiki neither claims nor implies any rights to Berserk copyrights, trademarks, or logos, nor any owned by Kentaro Miura. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png
Home of user-generated,
homebrew pages!


Advertisements: