Isshin Ashina (Old) (5e Creature)
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Isshin Ashina (Old)
Medium humanoid, lawful evil
Armor Class 15
Saving Throws Str +11, Wis +12
Legendary Resistance (3/Day). Isshin can choose to succeed on a saving throw that he fails.
Master of the Blade. Isshin's attacks are considered magical and adamantine for the purposes of overcoming resistances and immunities.
Ichimonji Double. When Isshin makes two katana attacks on his turn, the second attack lands a critical hit on an 18, 19 or 20.
Multiattack. Isshin makes two katana attacks.
Katana. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 11 (1d10 + 6) slashing damage and Isshin creates a burst of flames in a 15-foot cone. Each creature in that area must succeed on a DC 19 Dexterity saving throw, taking 36 (8d8) fire damage on a failed save or half as much damage on a successful one.
Quick Draw. Melee Weapon Attack: +11 to hit (with advantage), reach 5 ft., one target. Hit: 11 (1d10 + 6) slashing damage and 13 (2d12) fire damage. This attack scores a critical hit on an 18, 19 or 20 and if he scores a critical hit, he rolls damage dice three times, instead of twice.
Full Swing (Recharge 5-6). Isshin swings his sword around himself. Each creature within 5 feet of him must make a DC 19 Dexterity saving throw, taking 14 (4d6) slashing damage on a failed save or half as much damage on a successful one. Until the start of Isshin's next turn, he has half cover and whenever a creature makes an attack against him or moves within 5 feet of him, he makes a katana attack against it.
Parry. Isshin increases his own AC by 6 for this attack, if the attack misses then Isshin may make one katana attack against that creature as part of the same reaction.
The great Isshin Ashina is the head of the Ashina clan. In his youth he craved war and was a master at playing the battlefield, be it through trickery or pure brute strength and skill.
I have created two versions of Isshin, one is him as he currently is, less powerful but still a mighty foe. The other is him in his youth, maybe he finds a way to bring himself back to his prime or Genichiro sacrifices himself via his Sacrifice of Youth feature.
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