Isekai (Pathfinder Racial Class)

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Isekai[edit]

Born in one world and brought to another. An Isikai is a being from another realm of existence and by a divine summon or reincarnation the being was brought to this world.

Making a Isekai[edit]

<-Strong points and weak points, and effectiveness with party members.->.

Starting Gold: The amount of money on the player x10


Table:Isekai

Hit Die: d10

Level Base
Attack Bonus
Saving Throws Special
Fort Ref Will
1st +1 +1 +1 +1 Overpowered, Feat, Analyze, First Gift
2nd +2 +2 +2 +2 Isekai Gift, Bonus Feat
3rd +3 +3 +3 +3 Isekai Gift
4th +4 +4 +4 +4
5th +5 +5 +5 +5 Bonus Feat, Isekai Gift
6th +6/+1 +5 +5 +5
7th +7/+2 +5 +5 +5 Bonus Feat
8th +8/+3 +6 +6 +6 Searching Field, Isekai Gift
9th +9/+4 +7 +7 +7
10th +10/+5 +8 +8 +8 Overpowered Gift, Bonus Feat
11th +11/+6/+1 +9 +9 +9
12th +12/+7/+2 +10 +10 +10 Isekai Gift, Bonus Feat
13th +13/+8/+3 +10 +10 +10
14th +14/+9/+4 +10 +10 +10 Bonus Feat
15th +15/+10/+5 +11 +11 +11 Bonus Feat, Isekai Gift
16th +16/+11/+6/+1 +12 +12 +12
17th +17/+12/+7/+2 +13 +13 +13 Bonus Feat
18th +18/+13/+8/+3 +14 +14 +14 Isekai Gift
19th +19/+14/+9/+4 +15 +15 +15
20th +20/+15/+10/+5 +15 +15 +15 Overpowered Gift, Grand Gift

Class Skills ( 4 + Int modifier per level)
Acrobatics(Dex), Bluff(Cha), Climb(Str), Diplomacy(Cha), Disguise(Cha), Handle Animals(Cha), Knowledge(engineering)(Int), Perception(Wis), Preform(Cha), Profession(Wis), Ride(Dex), Sense Motive(Wis), Stealth(Dex), Swim(Str). The Isikai also have the following two skills: Knowledge(Technology)(Int), Use Technology(Int).

Class Features[edit]

All of the following are class features of the Isekai.

Weapon and Armor Proficiency: The Isikai are proficient with Simple weapons and Light armor.


Overpowered (Su): At 1st level the Isekai gains an increase in their Ability Scores due to their other worldly composition or due to the Devine being(s) that brought them to our world.

The Isekai gets +6 to two Ability Scores, +4 to two Ability Scores, and +2 to two Ability Scores. these bonuses can only be applied to one Ability Score each.(ex: +6 str, +6 con, +4 dex, +4 int, +2 cha, +2 wis.)


First Gift (Su): When entering their new world, a gift is crafted from the essence of their former world. This gift can take many forms, from that of a powerful item to unique and powerful abilities. The Isekai picks one of the following:

Devine Relic, Unnatural Luck, Unique Ability, Otherworldly Companion, Otherworldly Familiar, Full Throttle, Limit Break,

Class Gift.


Analyze (Sp): After entering a new world the Isekai can use a special ability known as ANALYZE. This ability allows the user to see the statistics and information of anything they focus on. At 1st level the Isekai can use a stanard action to focus on Plant, Creature, or Item. Unattended mundane items, plants, and structures require a DC 15 Wis check to receive information. Attended Items, magic items, and creatures all have special DCs that must be overcome to obtain the desired Information. The information received through this ability is complete and factual.

  • Creatures: DC 15+the targets level+the targets Wis mod


  • Attended items: DC 15+the attended creatures Wis mod.


  • Magic Items: DC 15+The magic Items CL(+the attended creatures Wis mod.)


Isekai Gift (Su): While the Isekai grows and adapts to their new lives the residual energy from their old world slowly forms into powers and abilities, that the Isekai absorbs into their being, known as Isekai Gifts. Starting at 3rd level the Isekai may pick a feature from the following list, they may pick from this list again at levels 5, 8, 12, 15, and 18.

  • Isekai Gifts

+1 ability score, +5 craft skill, +2 Skill Ranks, Luck Pool, Gunsmith, Grit, Kai Pool, Stealth Pool, 2 Spell Slots,

Cantrips, Devine Favor, Lay on Hands, Sneak Attack.


Bonus Feat:


Searching Field (Sp): At 8th level the Isekai can create an invisible field in which he can detect everything, with focus the Isekai can differentiate the things within the field.

This ability works like the "detect magic" spell, the area of the field is a 100 ft radius and increases by 50 feet every 3 levels there after 11th 150 ft, 14th 200 ft, 17th 250 ft and a max of 300 ft at level 20. This ability can not be used for line of sight for a spell.


Overpowered Gift: Glutney, Godly Aim, Shadows Ally, Pole arm Prodigy, Master Mage, Summon Armmament, Sword Saint, +4 to all ability scores, +20 Skill Ranks, Elemental Control, Heavenly Hammer, Body Evolution, Next Form.


Grand Gift:


<-extraordinary class feature-> (Ex): <-class feature game rule information->

<-psi-like class feature-> (Ps): <-class feature game rule information->

<-spell-like class feature-> (Sp): <-class feature game rule information->

<-supernatural class feature-> (Su): <-class feature game rule information->

<-class feature->: <-class feature game rule information->

<-subclass feature -> <-"(Ex)", "(Su)", "(Sp)", or "(Ps)" if applicable.->: <-subclass feature game rule information->

Ex-<-pluralized class name->[edit]

<-Describe what happens when a character violates the alignment restrictions of any other class restrictions. If there are no behavior or alignment restrictions delete this section->.

Epic <-class name->[edit]

Table: The Epic <-class name->

Hit Die: d<-Die size for Hit Die->

Level Special
21st <-any improvements to class features gained at this level, including any bonus feats->
22nd <-any improvements to class features gained at this level, including any bonus feats->
23rd <-any improvements to class features gained at this level, including any bonus feats->
24th <-any improvements to class features gained at this level, including any bonus feats->
25th <-any improvements to class features gained at this level, including any bonus feats->
26th <-any improvements to class features gained at this level, including any bonus feats->
27th <-any improvements to class features gained at this level, including any bonus feats->
28th <-any improvements to class features gained at this level, including any bonus feats->
29th <-any improvements to class features gained at this level, including any bonus feats->
30th <-any improvements to class features gained at this level, including any bonus feats->

<-number of skill points-> + Int modifier skill points per level.

<-existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-another existing class feature->: <-how this class feature increases or accumulates at epic levels->

<-... repeat.->

Bonus Feats: The epic <-class name-> gains a bonus feat (selected from the list of epic <-class name-> bonus feats) every <-number of feats per level-> levels after 20th.

Epic <-class name-> Bonus Feat List: <-list of bonus epic feats->.


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