Iron Valiant (5e Race)

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Iron Valiant[edit]

"Enigmas of Paldea, File #04 Iron Valiant: An Experiment Gone Wrong?!"
—Title of an article concerning Iron Valiant from the April issue of Occulture

Physical Description[edit]

bIat5BT.jpg
An Iron Valiant Source

Iron Valiant are mechanical, bipedal constructs whose appearance retains numerous visual traits from both Gardevoir and Gallade. Their arms consists of gauntlets with large magenta blades protruding from the sides, which they can detach and combine to serve as a deadly double-edged weapon. Their head spikes outward twice from both sides and is covered by a green curved piece resembling hair with two cone-shaped structures at the back of their head, and a teal head crest, somewhat akin to a gladiator's helmet. A magenta core serves as a centerpiece on their chest. Five petal-shaped white and green guards tinged with magenta at the ends adorn their torso, resembling a dress.

Although they are colored similarly to Gardevoir and Gallade, some eyewitnesses have claimed to see Iron Valiants that are completely gray.

History[edit]

Next to nothing is known about these bizarre futuristic constructs. They were first seen in the Paldea region, specifically in a single hidden cave within the depths of the Area Zero crater, and were observed to be very violent and cruel towards not only other pokemon but towards each other as well. The only known documentation about these creatures comes from the "Violet Book", which was authored by a man named Heath who traveled down into Area Zero with a survey team, and a tabloid magazine known as "Occulture" mentioned them in an article, claiming that they were the work of a mad scientist whose goal was to create the strongest psychic warrior. While it would turn out that these creatures were supposedly being brought from the future to the present thanks to a mysterious machine made out of tera crystals, their true origins remain a mystery.

Society[edit]

Aggressive and cruel fighters, these constructs don't have much of a society or culture to speak of. They're always looking for a fight, and will show no quarter to any opponent even if that opponent is one of their own.

Iron Valiant Names[edit]

Iron Valiants typically do not have names, but those who have been brought to the surface may adopt one. If they do, it's typically in Elvish or Sylvan. Very few choose Common names.

Iron Valiant Traits[edit]

Vicious yet elegant futuristic robots found within the caves of an ancient crater.
Ability Score Increase. Your Strength, Dexterity and Intelligence scores each increase by 1.
Age. Iron Valiant's lifespan is unknown, and given that they are constructs it is believed they are immortal.
Alignment. Iron Valiant's thirst for combat causes it to lean more towards chaotic alignments.
Size. Iron Valiant on average stand a little over 4 and a half feet tall. Your size is Medium.
Speed. Your base walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Quark Drive. Even though you were constructed, you are a living creature. You are immune to diseases. You do not need to eat or breathe, but you can ingest food and drink if you wish. Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Fairy Skin. You have advantage on saving throws against being charmed, and magic can't put you to sleep. However, you have disadvantage on saving throws against poison and vulnerability to poison damage.
Spirit Break. You have proficiency in the Intimidation skill.
Close Combat. You have proficiency in using your magenta arm blades to make unarmed strikes. On hit, you deal slashing damage equal to 1d4 + your Strength or Dexterity modifier, instead of the bludgeoning damage normal for an unarmed strike.
Psycho Cut. When you make a melee attack against a target, you may, as a bonus action, deal extra damage equal to your level + your Intelligence modifier. This damage is psychic. You may only use this trait a number of times equal to your proficiency bonus. You regain expanded uses of this feature when you complete a long rest.
Languages. You can speak, read, and write Common, Elvish and Sylvan.

Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
4′ 2'' +2d4 65 lb. × (1d6) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

0.00
(0 votes)

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