Io Monster (Jujutsu Kaisen Supplement)

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Io Monster[edit]

Large shikigami, unaligned


Armor Class 18 (natural armor)
Hit Points 126 (12d10 + 60)
Speed 20ft.


STR DEX CON INT WIS CHA
12 (+1) 12 (+1) 21 (+5) 6 (-2) 11 (+0) 14 (+2)

Proficiency Bonus +3
Damage Immunities Poison
Condition Immunities Poisoned
Senses tremorsense 50 ft., passive Perception 10
Languages understands it's master's languages, but can't speak them.
Challenge 5 (1,800 XP)


Invisible Force. The Io Monster is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation (less than half their maximum hit points), they gain the ability to see the Shikigami.

Cursed Weapons. The Io Monster's weapon attacks are magical.

Trampling Charge. If the Io Monster moves at least 25 ft. straight toward a target and then hits it with a Tail attack on the same turn, the target takes an extra 26 (4d12) bludgeoning damage. If the target is a creature it must succeed succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the Io Monster can make a Bite attack against it as a bonus action.

Cursed Monster. The Io Monster deals double damage to shikigamis and objects created from cursed techniques.

Envenoming Poison. The Io Monster is a severely poisonous shikigami, however, that is not the only thing that makes it special. It's poison grants several detriments to the target depending on their endurance. Whenever a creature fails the Io Monster's poison saving throw it will gain the following effect depending on the severity of the failure:

  • The target takes 1d10 poison damage per turn if it fails by 1 or more. For every -1 the target fails, it takes 1d10 more poison damage per turn, to a maximum of 1d10 per round.

The target is affected by these effects for 1 minute, being able to repeat the Constitution saving throw at the beginning of it's turns, ending the effects early on a success. Even if the target gets rid of the effects it is still poisoned, and if it gets hit by the Io Monster's Bite or Tail they must make a Constitution saving throw not to get poisoned again.

ACTIONS

Multiattack. The Io Monster makes two bite attacks or one tail and one bite attack.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 35 (7d6 + 6) piercing damage, the target must make a DC 20 Constitution saving throw or take 37 (5d12 + 5) poison damage.

Tail. Melee Weapon Attack: +9 to hit, reach 20ft., one target. Hit: 19 (2d12 + 6) bludgeoning damage, the target must succeed a DC 14 Strength saving throw or be knocked prone.

Poison Breath (Recharge 4-6). The Io Monster exhales poison in a 30 ft. cone. Each creature in that area must make a DC 17 Dexterity saving throw, taking 39 (6d12) poison damage on a failed save, and half as much on a successful one.


purple-sea-monster-facing-camera-260nw-2530759913.jpg
An Io Monster, [1]

The Io Monster is an extremely deadly shikigami which fights by overwhelming its opponents with its lethal poison.

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