Innate Metamagic (3.5e Feat)
From D&D Wiki
This material is published under the OGL 1.0a. |
Innate Metamagic [Monstrous]
The creature can use its spellcasting knowledge to modify its innate spell-like abilities with learned metamagic feats.
Prerequisite: Int 11, Innate spell-like ability, Ability to cast spells, One or more metamagic feats
Benefit: The creature can modify any of its innate spell-like abilities with any spell altering metamagic feat that it knows. In order to alter a spell-like ability in this manner, the creature must prepare (wizards or divine spellcasters) or spend (sorcerer or bard) a spell slot equal in level to the bonus level required for the metamagic feat in question (see examples below). Casting a metamagically enhanced spell-like ability also counts as one or its uses of that spell-like ability per day. Spontaneously casting a metamagically enhanced spell-like ability, like a sorcerer or bard, requires a full-round action (rather than a standard action).
Normal: Creatures cannot normally modify spell-like abilities with spell altering metamagic feats.
Special: This feat does not provide knowledge of any other metamagic feat and it cannot be used with class based spell-like abilities, like the druid's wild shape or paladin's ability to cure disease. Because spell-like abilities are cast without need of verbal, somatic or material components, modifying a spell-like ability with Silent Spell or Still Spell provides no additional game related benefit.
- Revised by the Netbook of Feats Review Board
- --
- Author: Eric D. Harry © Eric D. Harry 2001 This feat is from the NBoF, please see NBoF Credits.
Overall | Purp | Pow | Port | Comp | Rule |
---|---|---|---|---|---|
3.80 | 4.00 | 4.00 | 4.00 | 3.00 | 4.00 |
Back to Main Page → 3.5e Homebrew → Character Options → Feats → Monstrous Feats This page is protected from editing because it is distributed under the OGL. Please discuss possible problems or changes on the talk page.