Inferno (5e Creature)

From D&D Wiki
Jump to navigation Jump to search

Inferno[edit]

Medium fiend (demon), chaotic evil


Armor Class 20 (natural armor)
Hit Points 230 (20d8 + 140)
Speed 40 ft., fly 30 ft. (hover)


STR DEX CON INT WIS CHA
24 (+7) 18 (+4) 24 (+7) 18 (+4) 16 (+3) 20 (+5)

Saving Throws Strength +13, Constitution +13, Wisdom +9, Charisma +11
Skills Acrobatics +10, Athletics +13, Deception +17, Perception +15, Persuasion +11
Damage Resistances acid, cold, fire, lightning
Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities blinded, charmed, deafened, frightened, poisoned
Senses darkvision 120 ft., blindsight 120 ft., passive Perception 25
Languages Common, telepathy 120 ft.
Challenge 20 (25,000 XP)


Special Equipment. Inferno wields Soul Edge.

Devour Soul. Whenever Inferno reduces a creature to 0 hit points, Inferno slays the creature and devours its soul, unless it is a construct or an undead. A creature whose soul has been devoured by Inferno can be restored to life only by a wish spell.

When it devours a soul, Inferno gains temporary hit points equal to the slain creature's hit point maximum. These hit points fade after 24 hours.

Energy Armor. Any creature that hits Inferno with a melee attack takes 9 (2d8) force damage.

Legendary Resistance (3/Day). If Inferno fails a saving throw, it can choose to succeed instead.

Magic Resistance. Inferno has advantage on saving throws against spells and other magical effects.

Magic Weapons. Inferno's weapon attacks are magical.

Reactive. Inferno can take one reaction on every turn in combat.

ACTIONS

Multiattack. Inferno makes four attacks with its greatsword, Soul Edge. Alternatively, it attacks four times with Soul Beam.

Soul Edge (Greatsword). Melee Weapon Attack: +16 to hit, reach 5 ft., one target. Hit: 17 (2d6 + 10) slashing damage plus 5 (2d4) force damage. Miss: 5 (2d4) force damage.

Soul Beam. Ranged Spell Attack: +11 to hit, range 120 ft., one target. Hit: 16 (2d10 + 5) force damage.

REACTIONS

Parry (1/Round). Inferno adds 6 to its AC against one melee attack that would hit it. To do so, Inferno must see the attacker and be wielding a melee weapon.

LEGENDARY ACTIONS

Inferno can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature's turn. Inferno regains spent legendary actions at the start of its turn.

Attack. Inferno attacks once with Soul Edge or Soul Beam.

Grim Stride. Inferno teleports 60 feet to an empty space it can see.

Soul Flare (Costs 2 Actions). Inferno casts dark flare.

SOULCALIBUR-VI INFERNO ART 1538574724.png

Inferno is Soul Edge's spirit given physical form, corrupting those exposed to its dark power into the monstrous Malfested, and devouring the souls of those slain by the cursed sword.

Inferno is sadistic and cruel, and delights in the suffering of others. It wants nothing more than to wreak destruction upon the mortal realm. Its ultimate goal is to reclaim the scattered shards of Soul Edge and destroy its nemesis, the spirit sword Soul Calibur.


FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Soul series franchise, and/or include content directly affiliated with and/or owned by Bandai Namco. D&D Wiki neither claims nor implies any rights to Soul series copyrights, trademarks, or logos, nor any owned by Bandai Namco. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Back to Main Page5e HomebrewCreatures