Improvised Weapons (5e Variant Rule)

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Improvised Weapons[edit]

This adds rulings for adjusting base weapon statistics for improvised weapons.

Improvising With a Weapon.

Any weapon which is used in a manner it was not intended becomes an improvised weapon. Hitting someone with a bow, or throwing a great sword, are good examples.

Improvised Throws.

Any object which is thrown, but lacks the thrown property, is an improvised weapon, and can only be thrown a distance equal to your speed. This throw is made with disadvantage. Additionally, especially non-aerodynamic objects, such as a chair, drop down a damage die size.

Bits and Pieces.

Broken objects, such as a table leg or smashed bottle, are already damaged and likely to break further. On a hit dealing damage greater than half the weapon's damage die, the weapon breaks.

Riot Weapons.

Implements and tools are equivalent to weapons, and are given stats equal to a similar weapon, as per the PHB, however they lose the thrown tag if the base weapon had it.


Improvised weapons are not made for combat, and so attack rolls made against armored combattants are made at disadvantage. (IE: A pitchfork is not shaped nor tempered to spit mail links or pierce plate.) An unintended use for an actual weapon, (such as bashing a guy over the head with the pommel of your sword) may be exempt from this, depending on the use.

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