Impact Spell (3.5e Feat)
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This material is published under the OGL 1.0a. |
Impact Spell [Magical]
New Level | Max # of Damage Dice for a Single Creature Affected |
Max # of Damage Dice for Multiple Creatures Affected |
---|---|---|
1st | 5 | 5 |
2nd | 10 | 5 |
3rd | 10 | 10 |
4th | 15 | 10 |
5th | 15 | 15 |
6th | 20 | 15 |
7th | 20 | 20 |
8th | 25 | 20 |
9th | 25 | 25 |
- Comments
The DnD Netbook of Feats team is split as to whether this feat should also be available to divine spellcasters and spells.
- Notes
Looking at the spell lists, few divine spells are flashy, damage causing spells. In addition, these spells are generally alignment related. For this reason, this feat did not seem appropriate or have the right flavor for divine spellcasters. If deities could grant more damage against infidels with a particular spell, they already would. This is the reason for their omission. GMs may, of course, opt to allow this feat for clerics or all divine spellcasters.
- --
- Author: Michael J. Kletch © Michael J. Kletch 2000 This feat is from the NBoF, please see NBoF Credits.
- Revised by the Netbook of Feats Review Board
Overall | Purp | Pow | Port | Comp | Rule |
---|---|---|---|---|---|
3.67 | 4.00 | 3.83 | 3.83 | 3.00 | 3.67 |
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