Imp, Doom (5e Creature)
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Medium fiend (demon), chaotic evil
Armor Class 13 (natural armor)
Damage Resistances cold; fire; bludgeoning, piercing, and slashing damage from nonmagical weapons
Mulitattack. The imp makes two claw attacks.
Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
Firebolt. Ranged Spell Attack: +5 to hit, reach 50 ft., one target. Hit: 13 (3d8) fire damage. If the target is a flammable object that isn't being worn or carried, it also catches fire.
Imps are the most common hellspawn, found at every stage of a demonic invasion. They are muscular humanoids with tough tan skin, blood red eyes and mouth, and bony spikes protruding from its limb joints.
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