Imgig Zu (5e Creature)
Imgig Zu[edit]
Large fiend, chaotic evil Armor Class 18 (breastplate)
Saving Throws Con +10, Wis +7, Cha +8 Innate Spellcasting. Imgig Zu's innate spellcasting ability is Charisma (spell save DC 16). Imgig Zu can cast the following spells, requiring no material components: 1/day each: alter self, animate objects, earthquake, flesh to stone, transmute rock Spellcasting. Imgig Zu is a 13th-level spellcaster. His spellcasting ability is Intelligence (spell save DC 17, +9 to hit with spell attacks). He has the following wizard spells prepared: Cantrips (at will): fire bolt, mold earth, shocking grasp, thunderclap Magic Resistance. Imgig Zu has advantage on saving throws against spells and other magical effects. Magic Ward. Imgig Zu has a +2 bonus to his AC (included in the AC). ACTIONSMultiattack. Imgig Zu makes three attacks: one with his staff of withering, one with his claws, and one with his gore. Staff of Withering (3 Charges). Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 6) bludgeoning damage, or 10 (1d8 + 4) bludgeoning damage if used with two hands, and Imgig Zu can expend 1 charge to deal an extra 11 (2d10) necrotic damage to the target. In addition, the target must succeed on a DC 15 Constitution saving throw or have disadvantage for 1 hour on any ability check or saving throw that uses Strength or Constitution. Claw. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) slashing damage. Gore. Melee Weapon Attack: +11 to hit, reach 5 ft., one target. Hit: 10 (1d8 + 6) piercing damage, and the target must succeed on a DC 17 Strength saving throw or be knocked prone.
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A fiendish warlord of unknown but extraplanar origin. Imgig Zu killed Priam Agrivar's father to obtain the Eye of Selûne, and he seeks Priam's half-sister Cybriana, the one person whose magic can unlock the terrible secrets hidden within the gem. He's the antagonist of the first arc of the AD&D comic. His threat is what brings the various heroes together for the first time, leading them to form a long-term adventuring party once he has been dealt with. |
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