Igribus (Grisaire Supplement)

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Geography[edit]

Notable Places[edit]

Capital: Dansferth is the capital city of Igribus, located at the heart of the nation in the core of the grasslands. While it is the capital, it is hardly the most populous or popular city, interestingly. The capital was moved from Morvar to Dansferth as an economically strategic move, since Dansferth was seen as closer to a new network of crossroads planned by the Crown.

Morvar: The city of Morvar is known as the Gem of the Grasslands. It is the most populous city in Igribus and was the old capital.

Ritharssha: One of the major elven cities of Grisaire that is located outside typical greenery.

Miscellaneous Places[edit]

Sahaguk: This fortress was the site of a bloody battle from the days when Igribus was not yet a nation. From 3,200 AP to 3,290 AP, the High Elven kingdom of Errvasahevn rela' Tirathollon was at war with the wood elven tribes in the northwestern region, known then and today as Hangam'Nok and Relia. In 3,250 AP, high elves laid siege to the fortress of Sahaguk with forces of 20,000. This was met with stiff resistance from the wood elves tribesmen stationed there, of which there were only about 3,800. The wood elves held their ground to the bitter end, withstanding 3 brutal days of offensive strikes. By the end of the third day, reinforcements arrived from the rear and the wood elves miraculously repelled what should have been impossible odds. This is one of the first recorded uses of enchanted wooden trebuchets by the tribes of Hangam'Nok, which were considered a victory over the high elves and their arquebuses. The Relia wood elven warchiefs Arnterindel E'solo and Doyental Ferngretsel were considered key figures in orchestrating this victory. Today, Sahaguk is a location of symbolic importance for the wood elven tribes in the area.

Society[edit]

People[edit]

Much of Igribus' population is known to be elvish. The tribes of Igribus that form central governance are almost exclusively elvish. However, other races do populate areas that are more arid and reside outside the usual reaches of even the Igributian Crown.

Elves[edit]

Elves populate pretty much all of Igribus. However, they are not a cohesive, monolithic entity. The various groups have drawn tribal lines throughout history based on subraces, location, and so forth. They have greatly shaped the current state of Igribus.

High Elves

High elves comprise a minority of the elven population in Igribus. In history, they boasted long successful dynasties of small kingdoms that ruled along the modern day border of Igribus and Adum, making their own claims to land. The last kingdom was that of Errvasahevn rela' Tirathollon, which was the successor entity of three kingdoms (Urdath'Irollen, Samnat Ba'Path, and Riollen Tir'dath) that unified circa 2,228 AP. Ultimately, Errvasahevn rela' Tirathollon collapsed following overextension of its resources on various expansion campaigns and warfare with various elvish tribes in the surrounding area. Today, the high elves are largely integrated into the tribes that populate Igribus. There are some minor opposition groups that seek to return to days when high elves had a kingdom to call their own. Some believe that the fallen kingdom left behind various relics that are valuable and powerful.

Wood Elves

Wood elves are one of the most populous of the elvish subraces in Igribus. About half the tribes that comprise the Coventree are a majority wood elf.

Eladrin

Rakaka[edit]

Satyrs[edit]

Governance[edit]

The Igributian Crown[edit]

While Igribus is ruled with large influence from the people of the grassland tribes, the Crown is known as the reigning authority. Their primary foci are maintaining environmental health of the grasslands, monitoring the trade routes and protecting crossroads. Rather than what sounds like a typical monarchy, the Crown refers to twelve tribe members from the medley of tribes that populate the country. They are also authorities on law, though they will often host public hearings where the masses can attend and condemn criminals. This has been corrupted to an extent, as interests within the Crown or government can utilize influences to sway the public in the wrong direction. This is often criticized by less democratic nations for being too easily turned into a mob-run system of justice, which is faulted for wrongful convictions, like what occurred following the Hallowed Blood Coup.

Hallowed Blood Coup: In 6,651 AP, the Darmaseth knights were accused by the Crown for participating in a coup, the culmination of some recent rebellions. The rebellions were the result of some bad harvest months that triggered anxiety and public outrage at the lack of action taken. These rebellions were led by a group called the Hallowed Blood, and they had the support of the Darmaseth in protesting for reform and relief from the Crown. These rebellions lasted for six months, with several Darmaseth knights fighting on the side of the rebels. At the end of the bloody battle, the Crown forces managed to retain victory and captured the Hallowed Blood as well as the knights. They were charged with conspiracy and tried by public sentiment. Unbeknownst to those on trial, the Crown had disseminated a large amount of propaganda about how they were responsible for part of the ongoing famine to the public. The public thus allowed its outrage to be redirected to the ones on trial and they were swiftly convicted, sentenced to death, and executed.

Coventree[edit]

The various tribes of Igribus compose the massive body known as the Coventree

Culture[edit]