Ice to Flesh (3.5e Spell)
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Transmutation [Cold] | |
Level: | Sor/Wiz 6 |
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Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Medium (100 ft. + 10 ft./level) |
Target: | One frozen creature or a cylinder of ice from 1 ft. to 3 ft. in diameter and up to 10 ft. long |
Duration: | Instantaneous |
Saving Throw: | Fortitude negates (object); see text |
Spell Resistance: | Yes |
This spell restores a frozen creature to its normal state, restoring life and goods. The creature must make a DC 15 Fortitude save to survive the process. Any frozen creature, regardless of size, can be restored.
The spell also can convert a mass of ice into a fleshy substance. Such flesh is inert and lacking a vital life force unless a life force or magical energy is available. (For example, this spell would turn an ice golem into a flesh golem, but an ordinary ice statue would become a corpse.) You can affect an object that fits within a cylinder from 1 foot to 3 feet in diameter and up to 10 feet long or a cylinder of up to those dimensions in a larger mass of ice.
Material Component: A pinch of ice and a drop of blood.
See Also
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Sorcerer/Wizard