Flesh to Ice (3.5e Spell)
From D&D Wiki
Transmutation [Cold] | |
Level: | Sor/Wiz 6 |
---|---|
Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Medium (100 ft. + 10 ft./level) |
Target: | One creature |
Duration: | Instantaneous |
Saving Throw: | Fortitude negates |
Spell Resistance: | Yes |
The subject, along with all its carried gear, turns into a mindless, inert ice statue. If the ice statue resulting from this spell is broken, damaged, or melts, the subject (if ever returned to its original state) has similar damage or deformities. The creature is not dead, but it does not seem to be alive either when viewed with spells such as deathwatch.
Only creatures made of flesh are affected by this spell.
Unlike with Flesh to Stone, the ice statue can melt, expands out from the shape of the subject due to the expansion of water upon freezing, is buoyant, and is considerably more fragile than a stone statue would be. In nearly every way, the statue is entirely made of ice and all that implies.
Material Component: A bit of ice.
See Also
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells → Sorcerer/Wizard