Ian Jackdaw (3.5e NPC)
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male human grim 8 | |
CN Medium Humanoid (Human) | |
Init/Senses | +6/Listen +3, Spot +3 |
Languages | Common |
AC | 17, touch 12, flat-footed 15 (+5 armor (+1 chain shirt of light fortification), +2 Dexterity) |
Miss Chance | 25% chance for normal damage on special attacks due to light fortification. |
hp | 39 (8 HD) |
Fort/Ref/Will | +3/+3/+9; +2 on all saves to resist the supernatural, extraordinary, spell-like or psionic attacks of undead creatures. |
Speed | 30 ft. (6 squares) in chain shirt, base speed 30 ft. |
Melee | +1 scimitar +9/+4 (1d6+3/18–20) or |
Melee | sickle +8/+3 (1d6+2) |
Ranged | light crossbow +8/+3 (1d8/19-20) |
Base Atk/Grp | +6/+1/+8 |
Special Actions | Rending Touch 4d6 damage (8d6 damage while Transformed). |
Grim Spells Prepared | (CL 8th): |
Abilities | Str 14, Dex 14, Con 12, Int 10, Wis 16, Cha 8 |
SQ | Ethereal Gate (Su), Aura of Unease (Ex), Discount (Ex), Gate Protection (Su), Ethereal Sight (Su), Returning Memories (Ex) |
Feats | Armor Proficiency (Light), Simple Weapon Proficiency, Martial Weapon Proficiency (Scimitar), Improved Initiative, Improved Unarmed Strike, Endurance, Diehard |
Skills | +14 Concentration (Con), +11 Knowledge(religion) (Int), +14 Listen (Wis), +14 Profession (soul ferrier) (Wis), +14 Spot (Wis) |
Possessions | ring of sustenance, backpack, flint & steel, sunrod ×2, 64 gp |
Patron Deity | Rejik |
Ethereal Gate (Su) | An ethereal gate to the afterlife appears on Ian's body, 5 inches in diameter on the center of his chest. To those that can see this gate, they appear as rings of stone that slowly rotate, only opening to allow passing souls to their final destinations. |
Aura of Unease (Ex) | All animals that come within 10 feet of him must make a Will save DC 13 or become shaken. The target stays shaken as long as it stays within 10 feet of him and up to 1d4 rounds afterwords. If the target succeeds at its save, it is unaffected by Ian's Aura of Unease for 24 hours. |
Discount (Ex) | He gains a discount on being raised from the dead. The material component cost requirement drops by 40%. |
Gate Protection (Ex) | He gains a +2 bonus on all saves to resist the supernatural, extraordinary, spell-like or psionic attacks of undead creatures. |
Grim Sight (Su) | He gains a +5 bonus on spot check to notice things within 30 feet. He can also see invisible creatures and ethereal creatures within 30 feet. |
Returning Memories (Ex) | A day after returning from the dead, an epiphany strikes him, and he regains his lost power. At 8th level, if he dies and is brought back to life with a means that would cause him to loose a level, he instead only suffers temporary level drain as if he had been energy drained. The negative level is automatically restored after 24 hours and never becomes permanent level loss. |
Grim Transformation (Su) | A flow of strange ethereal waves flow into his body and weapons. His hair, skin and eyes turn pale. He begins glowing as brightly as a light spell. His type changes to Outsider. His armor's armor check penalty, maximum dexterity bonus, Arcane Spell Failure are negated. He can touch any incorporeal creature as though it were solid, dealing damage normally and ignoring an incorporeal creature's 50% miss chance. He glides roughly 4 inches over the ground without touching it. He can pass over non-solid or unstable ground without suffering penalties to movement, such as water or lava. He leaves no tracks behind. He may Transform at will as a free action on his turn. Ian Jackdaw can transform 3 times a day for 4 rounds per Transformation with the following properties: Rending Touch and Lucent Body.
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Transformation Abilities (Su) | Ian Jackdaw gains the following 4 Alterations:
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Divine Suffusion 1st Level (Su) | Ian may cast his 1st level spells when not Transformed at will. |
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