Iai Swordsman (5e Class)
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"The first time I saw one was at a crossroads in the forest"
"I was traveling with some paid guards to go to a nearby town with wares and general goods"
"When we got to the crossroad, we were ambushed"
"We didn't even stand a chance, the guards were falling like flies"
"SO, there I stood... 9 Armed bandits against me. They told me if I cried for help they would kill me."
"I thought myself already dead, so I cried for help anyways"
"One of the bandits thrusted his spear towards my neck... BUT THEN, Right before my eyes, the spear was cut in pieces by an invisible blade"
"A man wearing some kind of foreign garb and a funny hat stood now where the spear had been"
"He appeared out of thin air"
"The bandits, one by one, fell before the man. They were absolutely helpless against him"
"An arrow flew directly towards him, but before I could yell out, the arrow was cut in half mid-air"
"The bandits were disposed of, and the man just walked away"
"He won that battle without a scratch, and he never even drew his sword"
Iai swordsmen wield specially crafted weapons that are light but also durable. The power of an Iai swordsman often lies in the blade itself rather than directly in the skill of the wielder. It is said that Iai weapons are old weapons that remember their old users power, granting the new wielder the skills of the past swordsman. The Iai weapon can pass on many things from the old wielder, such as determination, memories, skill, prowess, fear, anger, hatred and sometimes love. Meaning that the new wielder is compelled to relive the successes and mistakes of it's past warriors. Thereby adding and perfecting their swordsmanship, so the next wielder would be even more powerful.
A Dangerous Tool
Due to the nature of these blades, Iai Swordsmen are unpredictable in nature. They don't follow a specific code or set of rules, but use their newfound immense combat prowess for either good or evil as they see fit. For selfish or selfless purposes. There is no knowing weather or not you will be saved by an Iai Swordsman or killed by one. Legends only rarely mention these blades, but it is known that any man to ever wield such an Iai weapon, are not to be treated lightly, if given enough time to fully unlock the capabilities of the weapon.
Heavily Inspired By
The Iai Swordsman is inspired by Iaijutsu swordsmanship, which is a part of traditional Japanese Kendo. The class is based on fighter, but it has a rouge subclass, if that's your type.
Creating a Iai Swordsman
Iai Swordsmen wield deadly Iai Weapons once wielded by a different user, who's skills are passed on through the blade. Try to ask yourself why your Iai Swordsman chose to wield the blade, and how they found it.
- Maybe you found the blade by a stroke of luck, or it was given to you by a family member, or maybe it was destiny?
- Are you fulfilling some kind of prophecy of sorts?
- What are your intentions for wielding the Iai weapon?
- Who wielded the blade before you? And how many? Do you even know?
- How old is the blade, and does it's appearance resemble your character?
- Quick Build
You can make a Iai Swordsman quickly by following these suggestions. First, Dexterity and Charisma should be your highest ability score, followed by Constitution. Second, choose the Outlander background. Third, choose Leather armor, a Shortbow and 20 arrows, and an Explorers pack
As a Iai Swordsman you gain the following class features.
- Hit Points
Armor: Light armor
Weapons: Simple weapons, Martial weapons
Saving Throws: Dexterity, Charisma
Skills: Sleight of Hand and choose two between Acrobatics, Animal Handling, Athletics, History, Insight, Intimidation, Perception, and Survival
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a Shortbow and 20 arrows or (b) a Light Crossbow and 20 bolts.
- (a) Leather armor or (b) Scale Mail
- (a) An Explorer’s Pack or (b) A Dungeoneer’s Pack
- Two Daggers
- Iai Weapon
- If you are using starting wealth, you have 5d4x10 in funds.
|Features||Iai Weapon Damage|
|1st||+2||Iai Weapon, Iaijutsu Strike||1d6|
|2nd||+2||Iai Breathing Technique||1d6|
|3rd||+2||Iai Quickdraw Style, Attunement||1d6|
|4th||+2||Ability Score Improvement||1d6|
|5th||+3||Fast Hands, Iai Technique Improvement||1d8|
|6th||+3||Style Feature, Precise Cuts||1d8|
|8th||+3||Ability Score Improvement||1d8|
|10th||+4||Style Feature, Quick Deflect||1d10|
|11th||+4||Iai Technique Improvement||1d10|
|12th||+4||Ability Score Improvement||1d10|
|16th||+5||Ability Score Improvement, Iai Technique Improvement||1d12|
|18th||+6||Heightened Spacial Awareness||1d12|
|19th||+6||Ability Score Improvement||1d12|
|20th||+6||Style Feature, Iaijutsu Perfected||1d20|
Starting at 1st level, you gain the Iai Swordsman signature weapon, the Iai Weapon. Iai weapons are one handed katanas of various sizes. Your Iai weapon is considered a martial weapon with the Finesse property, and deals 1d6 slashing damage. This damage increases as you gain levels in this class, as shown on the Iai Weapon Damage column on the Iai Swordsman table.
- If any other creature where to wield your Iai weapon, it is considered to be a improvised weapon instead.
The Iai weapon is bound to you through a powerful ritual, ensuring that you don't loose the sword. Performing the ritual takes 10 minutes, and makes your sword reappear in an empty space in front of you. You may choose the nature of the ritual yourself.
It is possible to reforge new abilities into your Iai weapon through skilled blacksmiths granting it new properties, but for a hefty price. The price and description are seen below in the Iai weapon upgrade table. Only one upgrade is available at a time.
|Odachi||300 gold||A long katana, which is both heavy and sturdy, granting the Reach, Heavy, and two-handed properties.|
|Ochiro||200 gold||A sleek and light katana, easy to handle, granting the Light property, and an additional 10 feet of movement.|
|Okami||100 gold||A very versatile version of the katana, with an intricate design. Can effectively deal piercing/blunt/slashing damage with the tip/back/blade of the sword.|
|Ogun||300 gold||Puts a gun in the katana, letting you shoot for 1d10 damage as a bonus action, granting the Ammunition property.|
|Orochi||400 gold||Forges a rare and expensive material into the sword, making it sear with poison with each slash. Grants 1d10 poison damage per attack.|
|Ohmy||1000 gold||Makes your Iai weapon incredibly fancy looking... (Why...)|
Iai swordsmen make lightning quick attacks unsheathing their swords from their scabbard as they strike. Starting at 1st level, strikes with your Iai weapon deal bonus damage equal to your Charisma modifier, if you had your Iai weapon stowed before making the attack. This damage increases to two times your charisma modifier at 5th level, thrice at 11th level, and quadruple at 16th level. This damage counts as weapon damage and is added in the calculation for critical strikes.
- In addition, in order to stow your Iai weapon during combat, you must use a bonus action.
Iai Breathing Technique
Starting at 2nd level, you know how to breathe calmly even in the heat of battle. Breathing like this gives you advantage on Dexterity and Constitution saving throws when your weapon is stowed during combat.
Iai Quickdraw Style
At 3rd level, you choose a Iai Quickdraw Style. Choose between Iai Quickdraw Patience, Iai Quickdraw Resilience, Iai Quickdraw Persistence, and Iai Quickdraw Silence. All are detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th, 10, 14th, and 20th level
At 3rd level, more of the past wielders experiences are unlocked to you. Increased attunement with your Iai weapon gives you confidence and focus. Your Iai Weapon have a bonus of +1 on attacks and damage rolls. This bonus increases to +2 at 9th level and +3 at 13th level. In addition to this effect, you can perform a ritual to fuse a magical weapon with your Iai weapon. Performing the ritual costs 50 gold, and destroys the magical weapon, copying over the effects of the magical weapon to your Iai weapon, but not altering the base damage. Only one magical weapon might be fused at a time.
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
At 5th level, you gain expertise in Slight of Hand.
When you reach the 6th level, your attacks and damage rolls with your Iai Weapon ignore resistances and immunities to non-magical attacks and damage rolls.
Starting at 7th level, continuous battle has honed your senses. You gain a bonus of +5 to your passive Wisdom (Perception).
Starting at 10th level, if your Iai weapon is stowed, you can use your reaction to deflect a nonmagical projectile. Deflecting an attack happens so fast that the untrained eye only sees the dust around you move. Make a Sleight of Hand check against your enemy's attack roll. On a successful roll you deflect the attack, negating the damage, otherwise you take full damage.
Starting at 15th level, whenever an enemy you can see makes an attack against you without advantage, they have disadvantage.
Starting at 17th level, after performing an Iaijutsu strike, can use your bonus action to make a stunning strike with the scabbard of your sword. The target must succeed on a Constitution saving throw or be stunned until the end of your next turn. The saving DC is = 8 + your proficiency bonus + your Charisma modifier.
Heightened Spatial Awareness
Starting at 18th level, You have Truesight within 10 feet of yourself.
At 20th level, the damage dice for your Iai weapon is 1d20.
Iai Quickdraw Styles
"It is not hesitation, it is patience". Users of this style are calm and collected individuals... or... at least in battle. These warriors believe in destiny, and they know that they must wait with patience, to strike their enemies at just the right moment.
- Concentrated Blow
At 3rd level, at the start of your turn, you can choose stow your weapon and skip your turn, and start to concentrate (as if concentrating on a spell). If you do so, on the start of your next turn using an action, or as an opportunity attack using your reaction, you may perform an Iaijutsu strike with advantage and double it's damage.
At 6th level, you can use an action to take a deep breath and calm your mind and body, further preparing them for battle. You gain a number of temporary hit points equal to your Iai swordsman level + your Constitution modifier + your Charisma modifier. You can perform this action once per combat.
- Patience is a Virtue
Starting at 10th level, you gain proficiency in Insight, Perception and Constitution saving throws. You gain expertise if you are already proficient.
- Always focused
Starting at 14th level, whenever you enter combat, your first Iaijutsu strike benefits from the "Concentrated Blow" feature.
- Masterwork Slash
Starting at 20th level, When performing a concentrated blow roll an additional d20 when you have advantage, on a critical hit you stow your Iai weapon again. In addition to this whenever you kill a creature with a concentrated blow during your turn, you may treat your turn as if your turn just started after the killing blow, resetting your turn.
- ("resetting" meaning, you still have all your actions and movement.)
"Often people focus too hard on the weapon in their hand, and forgot that the body is the foundation for every weapon". The Iai Swordsmen who adopt the Resilience style are strong and tough warriors, able to withstand tough blows and heighten their defenses.
- Stone Sheath
Starting at 3rd level, when your Iai Weapon is stowed, you gain a bonus of +1 to your AC. This bonus increases to +2 at 7th level, +3 at 11th level, +4 at 15th level.
- Living Mountain
At 6th level, once per turn you can choose to enter a defensive stance using your bonus action, bolstering your defenses and reducing your movement speed to 0 until the start of your next turn. Doing so grants you resistance to slashing, piercing and bludgeoning damage from non-magical sources, and you have advantage on saving throws and ability checks against effects that would cause you to move or be grappled.
- Iai Iron Mind
Starting at 10th level, the effects of your Iai Breathing Technique changes. You have advantage on all saving throws. And if you are under the effects of the Living Mountain feature, you may add your Charisma modifier to the saving throws as well.
- Wide Open
At 14th level, when an enemy attacks an ally, you may make an Iaijutsu strike as an opportunity attack against that enemy within range, and you may add your current AC to the attacks damage.
- Steel Will
At 20th level, when using your bonus action to activate the effects of Living Mountain you may also stow your Iai weapon. When under the effects of Living Mountain you may move up to half your movement, during this movement you are not hindered by any difficult terrain including vertical surfaces and liquid surfaces until the end of your next turn.
"Never give up! There is no greater defeat than not trying!". Iai Swordsmen who adopt the persistence style are often impulsive and determined. These warriors move around the battlefield with ease, using a fighting style terrifying for whoever may face them.
- Hunting Advance
Starting at 3rd level, whenever you perform an Iaijutsu Strike, you can move up to no more than 10 feet in one direction without provoking opportunity attacks. This increases to 15 feet at 20th level. You may use this movement to pass through one or more enemies if you are able to move through them entirely and land in an empty space. If you do this, the attack deals bonus damage equal to your Sleight of Hand modifier. The first target hit takes normal damage, and subsequent targets take half damage. You must roll to hit for each target individually.
- Swift Cut
At 6th level, if you use an Iaijutsu strike to perform an opportunity attack, you sheathe your Iai weapon after the attack.
- Iai Threshold Breathing Technique
Starting at 10th level, when your Iai weapon is stowed, if an enemy were to decrease your HP to 0 it is reduced to 1 instead, you may use this effect once per long rest. In addition to this, Iaijutsu strikes you perform while on 1 HP are considered critical strikes.
- Crashing Wave
Starting at 14th level, when moving more than 30 feet in a straight line, for every 10 feet of additional movement in the same direction beyond the first 30 feet, you deal cumulative bonus damage equal to your slight of hand modifier.
Starting at 20th level, when using Hunting Advance's effect to move through a creature, if you were to kill that creature or critically strike with your attack, you stow your Iai weapon and you may perform another Iaijutsu Strike.
- You may only perform a maximum of additional Iaijutsu Strikes equal to your Dexterity modifier, per long rest.
"Why should I fear the dark, when I am it's master?" Taking out groups of enemies before they even realize you're there is a great defense in and of itself. The silence style cares not for the honor of battle, these warriors only care that they get their work done, one way or another.
- Iai Art of the Silent
At 3rd level, you trained the speed of your hands and blade, not only for sword fighting, but also for theft and assassination. You gain proficiency in Stealth, Investigation and Thieves’ Tools. If you already are proficient, you gain expertise. Moreover, in order to communicate with other thieves or ninjas, you have learned yourself Thieves Cant. In addition, you can take the Hide action as a bonus action on your turn.
- Sneaky Quickdraw
Starting at 6th level, when using an Iaijutsu strike attack from stealth, or while hidden, it is rendered completely silent. Once per turn, when you make an attack with your Iai weapon while Hidden, Unseen or when you have advantage on your attack, you deal bonus damage equal to your sleight of hand modifier. And when critically striking you may also double the damage bonus.
- Iai Nothingness Breathing Technique
At 10th level, when your Iai weapon is stowed, your steps are rendered completely silent when dashing/running, as if you were under the effect of a silence spell. In addition to this effect, your special breathing technique helps you erase your presence. When your Iai weapon is stowed any enemy more than 30 feet away have disadvantage on attacks against you.
- Erase presence
At 14th level, you change your Iai breathing technique for a short time by holding your breath, making your heart almost completely silent. If your Iai weapon is stowed you can use your bonus action to become invisible until the end of your next turn or until you make an attack or cast as spell. You may use this feature an amount of times equal to your Charisma modifier each long rest.
- Silent Massacre
Starting at 20th level, when critically striking using your Sneaky Quickdraw feature, you may double the damage. (Basically Quadrupling the damage)
Perquisites To qualify for multiclassing into the Iai Swordsman class, you must meet these prerequisites: Dexterity 13, Constitution 13
Perquisites When you multiclass into the Iai Swordsman class, you gain the following proficiencies: light armor, simple weapons, martial weapons, sleight of hand.