Hydreigon (5e Creature)

From D&D Wiki

Jump to: navigation, search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Creatures Inc., Game Freak, and Nintendo. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks, or logos, nor any owned by Creatures Inc., Game Freak, and Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Hydreigon[edit]

Medium dragon, any alignment


Armor Class 17 (natural armor)
Hit Points 187 (22d8 + 88)
Speed 30 ft., fly 50 ft.


STR DEX CON INT WIS CHA
20 (+5) 16 (+3) 18 (+4) 20 (+5) 13 (+1) 17 (+3)

Saving Throws Con +8, Wis +5
Condition Immunities blinded
Senses blindsight 60 ft., passive Perception 11
Languages Draconic, understands Common but can't speak it
Challenge 10 (5,900 XP)


Hustle. Once per turn, before the hydreigon makes a melee attack, it can choose to take a -5 penalty to the attack roll. If the attack hits, it add +10 to the attack's damage.

Multiple Heads. The hydreigon has advantage on saving throws against being blinded, deafened, stunned, or knocked unconscious.

Wakeful. While the hydreigon sleeps, at least one of its heads is awake.

Seething. Once it enters combat, the hydreigon deals 10 piercing damage to itself at the end of its turn if it did not make an attack on that turn. This damage ignores resistance, and it cannot reduce the hydreigon to 0 hit points.

Magic Weapons. The hydreigon's weapon attacks are magical.

ACTIONS

Multiattack. The hydreigon makes two bite attacks and one dark pulse attack.

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) piercing damage plus 7 (2d6) necrotic damage.

Dark Pulse. The hydreigon shoots a blast of darkness in a 30-foot radius around it. Each creature of the hydreigon's choice in that area must make a DC 17 Constitution saving throw, taking 18 (4d8) necrotic damage on a failed save, or half as much damage on a successful one.

REACTIONS

Bite Back. In response to being hit with a melee attack, the hydreigon makes one Bite attack against the attacker



Back to Main Page5e Homebrew5e Creatures

Home of user-generated,
homebrew pages!


Advertisements: