Hydra, Variant (3.5e Creature)
From D&D Wiki
Hydra[edit]
This is homebrew, you may be looking for SRD:Hydra.
Size/Type: | Medium humanoid (aquatic, reptilian) |
---|---|
Hit Dice: | 4d8 +19 (37 hp) |
Initiative: | +1 |
Speed: | 30 ft |
Armor Class: | 19 (+1 dex, +8 natural), touch , flat-footed |
Base Attack/Grapple: | / |
Attack: | shortsword +5 melee (1d6 +2 +poison) or bite +4 melee (1d4 +2 +poison) |
Full Attack: | shortsword +5 melee (1d6 +2 +poison) or bite +4 melee (1d4 +2 +poison) |
Space/Reach: | 5 ft/5 ft |
Special Attacks: | poison, transfixing gaze |
Special Qualities: | fast heaing 5, DR 5/-, regeneration, immunity to all poisons, amphibious, resistance to acid 10, fire vulnerability (+50%) |
Saves: | Fort +10, Ref +2, Will +2 |
Abilities: | Str 15, Dex 12, Con 18, Int 10, Wis 13, Cha 8 |
Skills: | hide +16, swim +16 |
Feats: | Toughness, Great Fortitude |
Environment: | Wyrm Hills (warm swamps) |
Organization: | Solitary, pair, or slink (3-6) |
Challenge Rating: | 3 |
Treasure: | double standard |
Alignment: | usually neutral evil |
Advancement: | by character class |
Level Adjustment: | +3 |
This page needs an image. If you are an artist, or know of any image that would fit this page, please upload a picture and add it. |
A humanoid covered in dull gray, brown and green scales suddenly leaps from the brackish water and snaps at your face.
Hydras are nasty humanoids who avoid the civilization of Min-Taurus, seeking instead to steal and raid, living on the edge of society.
Combat[edit]
Hydras are not shy combatants; their numerous resistances and immunities keep them safe.
Back to Main Page → 3.5e Homebrew → Creatures → CR 3 → Rytha and Bas'Mera, The Silver Lands → Far-Away Realms → Creatures (Far-Away Realms).