Hunter (TOWW)
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This page is a part of the Homebrew setting "The Old Wild World." |
Material on this page may not be suitable for traditional 3.5e gameplay. |
Hunter[edit]
Making a Hunter[edit]
Abilities: Str/Dex, Wis, Con.
Alignment: Any.
Hit Die: d8
Class Skills[edit]
Athletics (Str), Craft (Woodworking) (Int), Escape Artist (Dex), Handle Animal (Cha), Heal (Int), Intimidate (Cha), Intuition (Wis), Knowledge (geography and nature) (Int), Perception (Wis), Stealth (Dex), Survival (Wis), and Travel (Wis).
Skill Points at 1st level: (3 + Int modifier) × 4.
Skill Points at each additional level: 3 + Int modifier.
Level | Base Attack Bonus |
Defense Bonus |
Fort Save |
Ref Save |
Will Save |
Special | Targets Per Day | |
---|---|---|---|---|---|---|---|---|
1st | +1 | +0 | +2 | +2 | +0 | Animal Companion, Hunting Style, Predator or Prey | 1 | |
2nd | +2 | +0 | +3 | +3 | +0 | Navigator | 1 | |
3rd | +3 | +0 | +3 | +3 | +1 | Track | 1 | |
4th | +4 | +0 | +4 | +4 | +1 | Survival Skills 1/day | 2 | |
5th | +5 | +0 | +4 | +4 | +1 | Out of The Ordinary | 2 | |
6th | +6/+1 | +0 | +5 | +5 | +2 | 2 | ||
7th | +7/+2 | +1 | +5 | +5 | +2 | Execute | 3 | |
8th | +8/+3 | +1 | +6 | +6 | +2 | Tag Team, Survival Skills 2/day | 3 | |
9th | +9/+4 | +1 | +6 | +6 | +3 | Nature's Ally | 3 | |
10th | +10/+5 | +1 | +7 | +7 | +3 | 4 | ||
Mastery | ||||||||
11th | +11/+6/+1 | +1 | +7 | +7 | +3 | Sight, Precision, Terrain Mastery | 4 | |
12th | +12/+7/+2 | +1 | +8 | +8 | +4 | Loyal Assistant, Survival Skills 3/day | 4 | |
13th | +13/+8/+3 | +1 | +8 | +8 | +4 | Ravage | 5 | |
14th | +14/+9/+4 | +1 | +9 | +9 | +4 | Speak | 5 | |
15th | +15/+10/+5 | +2 | +9 | +9 | +5 | Barreling Charge | 5 | |
16th | +16/+11/+6/+1 | +2 | +10 | +10 | +5 | Lie in Wait, Survival Skills 4/day | 6 | |
17th | +17/+12/+7/+2 | +2 | +10 | +10 | +5 | Beast Hunter | 6 | |
18th | +18/+13/+8/+3 | +2 | +11 | +11 | +6 | The Most Dangerous Game | 6 | |
19th | +19/+14/+9/+4 | +2 | +11 | +11 | +6 | 7 | ||
20th | +20/+15/+10/+5 | +2 | +12 | +12 | +6 | Terrain Mastery, Survival Skills 5/day | 7 |
Class Features[edit]
All of the following are class features of the hunter.
Weapon and Armor Proficiency
A hunter is proficient with all simple weapons and martial weapons. hunters are proficient with light armor.
Animal Companion (Ex)
A hunter travels with an animal companion that helps her on her journeys. The hunter gains a +3 bonus to handle animal towards her animal companion.
Hunting Style
The hunter specializes in either ranged or melee fighting. This specialization affects her other combat related abilities at higher levels.
When taking the full attack action, the hunter can make an extra attack roll with a -5 (from her lowest base attack modifier) to hit when using her specified hunting style. The extra attack can also be made with any offhand weapons if the hunter has the two-weapon fighting feat.
Predator or Prey
A hunter has a limited number of targets per day that she can designate as either predator or prey. If she designates them as a predator, she gains a +3 to all defense rolls and saving throws made against them for the duration of combat. If she designates them as prey, she gains a +3 to all attack rolls made against them. The number of targets per day is 1 at 1st level, and increases by 1 at 4th level and every 3 levels thereafter.
Navigator
At 2nd level, a hunter is familiar with a specific type of natural environments, and is adept at traveling and surviving in such regions. She gains a favored terrain type from the following list: desert, grassland, forest, wetlands, mountain, or urban. The hunter gains a +3 bonus to intuition, knowledge, perception, and survival checks related to her favored terrain type.
While traveling in her favored terrain, a hunter gains the following benefits:
- Difficult terrain does not slow down travel.
- Against hidden enemies, the hunter's bonus to perception is increases to +5.
- A lone hunter can move at her normal speed while stealthed.
- When making a survival check to gather food, the amount of food gained is doubled.
- When tracking, the hunter's bonus to survival increases to +5.
Track
At 3rd level, the hunter gains track as a feat.
Survival Skills
At 4th level or higher, the hunter gains a +5 to survival and heal checks.
Once per day, can make a heal check (DC 15) to recover 1d8 points of lethal damage from any character, including herself. The number of times this ability can be used per day increases at 8th level, and every 4 levels thereafter, to a maximum of 5 times per day at 20th level.
Out of The Ordinary
At 5th level or higher, a hunter is able to pick out specific details that stand out. When in her favored terrain type, her bonus to perception is increased to +5 when looking for details that stand out. When otherwise looking for details that stand out in a specific area, the hunter gains a +3 to perception checks.
Execute
Starting at 7th level, the hunter deals more damage to enemies that are already damaged. If the target has taken lethal damage, once per round, if using her specified hunting style, the hunter deals an extra 1d8 points of damage.
Tag Team
At 8th level or higher, when the hunter and her animal companion attack the same target, they are considered flanking.
Nature's Ally
A hunter of 9th level or higher gains a +5 bonus to handle animal checks. She can make a handle animal check to attempt to calm an animal (DC 25) or a monstrous creature (DC 50). A hunter can also attempt to persuade a calm animal to help them in scouting and travelling (DC 35).
Mastery[edit]
Before leveling up to 11th, a hunter chooses a mastery specialization. She can progress into an herbalist, woodswight/nagual, or a mastery hunter.
Sight (Su)
The mastery hunter is so spiritually connected with her animal companion, that she can see through its eyes. Her animal companion bonus increases to +5. She can make a special attune check with her animal companion using her animal companion bonus (DC 15). A roll of 15 or higher allows the hunter to see with a -3 to perception. A roll of 20 or higher has no penalty to perception. A roll of 30 or higher allows the hunter to see with a +3 to perception.
While the hunter is connected to her animal companion in such a way, she must make a fortitude save if her companion is knocked unconscious (DC 20) or killed (DC 35).
The hunter does not become proficient with the attune skill.
Precision
A mastery hunter is adept enough to be able to choose how she wants to attack her target. A hunter can choose to instead make an attack against a body part (arms, legs, or eyes) of their target (the target still makes a normal defense roll) in an attempt to sunder it, with a -5 to hit (-10 for eyes). If the hunter is attacking with her specified hunting style, the penalty is reduced to -3 (-8 for eyes), and the attack deals an extra 1d6 points of damage. execute cannot be used with precision.
Arms have 15% of their target's maximum hit points. Legs have 20%, and eyes have 10%. The following debuffs apply to any target whose body parts have been attacked and taken damage up to a multiple of the amount of health they have.
Damage Taken |
Arm | Leg | Eye |
---|---|---|---|
1x | Target loses its Strength modifier on attack rolls and damage rolls, and has a -5 to hit using that arm for 1d4 days. | Target loses one third of its movement speed for 1d4 days. | Target is temporarily blinded for 1d4 days, having a -5 to perception checks. |
2x | Target cannot use the injured arm. No attacks or actions can be performed using it. | Target cannot use the injured leg. The target must attempt to hop or crawl to continue moving. | Target is permanently blinded in the injured eye. |
3x | The arm is cut off, and the target takes 1d4 points of bleeding damage until the wound is stabilized. | The leg is cut off, and the target takes 1d6 points of bleeding damage until the wound is stabilized. | Target must make a fortitude saving throw (DC 10 + hunter level) or die immediately. |
Terrain Mastery
At 11th level, the hunter's bonus to navigator increases by +2 for all skills. The hunter also gains an additional favored terrain type. At 20th level, the hunter gains a new favored terrain type again, but does not increase her bonuses.
Loyal Assistant
A hunter of 12th level or higher can command her animal companion in combat. This includes where to move, which targets to attack, and what actions to take. The hunter must make a handle animal check (DC 30) each round that she wishes to command her animal companion.
Ravage
At 13th level or higher, for each successive attack roll made in a round against the same target, the hunter gains a stacking +3 bonus to hit.
Speak (Su)
At 14th level or higher, when using the sight ability, a hunter can communicate with her animal companion as if it were right in front of her. The hunter will still need to make handle animal checks as normal.
Barreling Charge
A hunter of 15th level or higher can make a handle animal check (DC 25) to tell her animal companion to spend a full round action charging at a target. This charge combines the charge and bull rush into one action.
Lie in Wait
At 16th level or higher, the hunter is adept at preparing for a fight. She gains a +3 bonus to initiative, and can choose to spend a full round action to prepare 2 ready actions, or a single ready action that would be considered a full round action.
Beast Hunter
A hunter of 17th level chooses to specialize it what type of creature she hunts. The hunter chooses between animals and monsters to specialize in hunting, gaining a +3 bonus to survival rolls for tracking, attack rolls, and adds +2 to all damage rolls made against them.
The Most Dangerous Game
At 18th level or higher, the hunter increases her bonus from predator or prey to +5 against humanoid enemies. If attacking with her specified hunting style, she adds 1d4 points of damage to every damage roll made against a humanoid target.
Epic Hunter[edit]
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3 + Int modifier skill points per level. |
Epic Hunter Bonus Feat List: .
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