Hunter (5e Halo Setting)
Hunter[edit]
Large monstrosity, any alignment Armor Class 20 (plate, shield)
Saving Throws Str +10, Con +7 Bond Brother. If another hunter within 30 feet of the hunter is reduced to 0 hit points, the hunter becomes enraged for 1 minute. While the hunter is enraged, its movement speed is increased by 15ft. It can only attack with its shield, but it deals an additional 17 (2d10 + 7) bludgeoning damage on a hit. Its Charge attack now deals 27 (4d10 + 7) bludgeoning damage. Charge. If the hunter moves at least 20 feet straight toward a target and then hits it with a shield attack on the same turn, the target takes an extra 17 (2d10 + 7) bludgeoning damage. ACTIONSMultiattack. The hunter makes two shield attacks. Plasma Cannon. Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 36 (6d12 + 1) fire damage. In addition, each creature within 10 feet of the target must make a DC 14 Dexterity saving throw. On a failed save, a creature takes 10 (3d6) fire damage and is knocked prone. On a successful save, a creature takes half as much damage and isn't knocked prone. Shield. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 22 (3d10 + 7) bludgeoning damage, or.
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Hunters are large, armoured entities composed of colonies of worms, known as Lekgolo. The strength and intelligence of these worms individually are not negligible (use poisonous snake stat block), but grows multiplicatively when they gather together. Hunters also pilot vehicles such as the titanic scarab tanks. |
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