Huge Sea Shikigami Swarm (Jujutsu Kaisen Supplement)
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Huge Sea Shikigami Swarm[edit]
Gargantuan swarm of Huge Sea Shikigamis monstrositys (Shikigami), unaligned Armor Class 16 (natural armor)
Damage Resistances fire, cold Seige Monster. The shikigami deals double damage to objects and structures. Hardened Skin. The swarm has a damage threshold of 12, with only radiant damage being able to overcome it. Cursed Attacks. The swarm attacks are considered magical. Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Huge Cursed Spirit. The swarm cannot regain hit points or gain temporary hit points. Crowd Control Vulnerability. The swarm has disadvantage in saving throws against effects that cover an area of effect, such as a cone, circle or line. Additionally, any damage caused to the swarm by such effetcs is tripled if the entire area is covered by the swarm. Swarm Cover. The swarm can grant half cover to up to 1 huge creature, 2 large creatures, 4 medium creatures, 8 small creatures or 12 tiny creatures. Additionally, a creature currently hidden by the swarm may exit the cover to gain advantage on an attack or make a creature have disadvantage on a saving throw. ACTIONSMultiattack. Huge Sea Shikigami Swarm makes three Multiple Bites attacks. Multiple Bites. Melee Weapon Attack: +14 to hit, reach 5 ft., 40 (11d6 +7) piercing damage. If the target is a Large or smaller creature, it is grappled (escape DC 20). Until this grapple ends, the target is restrained. Spacing Issues. As the swarm is too big, not all shikigami composing it can reach a single target, so the swarm causes less damage the smaller a creature is. A creature takes 1 dice less damage for every size they're smaller than Medium, minimum 1. A creature takes 1 dice extra of damage for every size they are larger than Medium.
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