Huge Player Characters (5e Variant Rule)

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Huge Player Characters[edit]

The races presented in the Player's Handbook are all Small or Medium sized, and the weapons and combat rules presented therein are designed around those sizes. Until official Huge-sized player races come out, the following rules can be used to better represent them in combat.

Weapons[edit]

Huge-sized creatures can use Huge-sized weapons (DMG p. 278). This significantly increases damage output, and might be considered disruptively overpowered for a player character. When using Medium-sized weapons, use the following rules for weapon properties:

  • Huge creatures can't wield Hidden, Light, or Undersized weapons.
  • Huge creatures struggle with weapons that aren't heavy, and have disadvantage on attack rolls with them.
  • All melee weapons are treated as light weapons for the purpose of qualifying for two weapon fighting.
  • Weapons with the "versatile" trait deal the damage given in parenthesis even if wielded in only one hand.
  • Two-handed melee weapons can be wielded in one hand.
  • Huge creatures add 5 feet to the reach of any melee attack.

Hybrid Huge Creatures[edit]

If your Huge PC race has a regular Large-sized humanoid upper torso, it might be worth explicitly stating that the race treats weapons as though it were a Large creature.

Optional Rule: Oversized Weapons[edit]

  • Consider using the homebrew Oversized weapons variant rule.
  • Two-handed melee weapons can be wielded in one hand even if they are oversized.
  • Weapons sized for Huge creatures are large even by the standards of Large creatures and are double oversized (a greatsword sized for a huge giant deals 2d10 damage).

Optional Rule: Unarmed Strikes[edit]

  • A Huge creature's unarmed strike might deal 1d6 bludgeoning damage (instead of 1).

Optional Rule: Unwieldy Weapons[edit]

Huge creatures are big enough to ignore the unwieldy variant rule unless a weapon is both unwieldy and oversized.

Carrying Capacity[edit]

Huge creatures have quadruple the carrying capacity.

Consumables[edit]

Huge creatures require sixteen times as much food and water per day.

Cover[edit]

It should be harder for a Huge creature to find cover (PHB p. 196). The DM will adjudicate this, but roughly speaking where a Medium creature would find total cover, a Huge creature might only receive half cover; where a Medium creature finds three-quarters or half cover, a Huge creature might find none.


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