Horror of Tzeentch (5e Creature)
Horror of Tzeentch[edit]
Medium fiend (demon), chaotic evil Armor Class 16 (natural armor)
Saving Throws Dex +7, Wis +4, Cha +7 Division. When the demon is reduced to 0 hit points, it divides into a pair of blue horrors. These blue horrors are Small size and have hit points equal to half the demon's maximum hit points (rounded down), but their statistics are otherwise identical to those of the demon. Innate Spellcasting. The demon's spellcasting ability is Charisma (spell saving throw DC 15, +7 to hit with spell attacks). The demon can innately cast the following spells, requiring no material components: At will: misty step, vicious mockery Magic Resistance. The demon has advantage on saving throws against spells and other magical effects. Magic Weapons. The demon's weapon attacks are magical. ACTIONSMultiattack. The demon makes three attacks: one with its bite and three with its claws. Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) piercing damage. Claw. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3) slashing damage. Hurl Flame. Ranged Spell Attack: +7 to hit, range 60 ft., one target. Hit: 27 (5d10) fire damage.
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Horrors are the daemonic servants of the Chaos God Tzeentch. These cackling fiends caper across the battlefield, hurling balls of fire from their claws, and they are rightly feared for their ability to split in two upon their apparent demise. Asymmetrical Nightmares. Tzeentch is the Chaos God of change and mutation, and his horrors embody these traits in their ever-changing forms. Though all horrors conform to a common template—a pink-skinned, squat body with a face on its thorax, two legs, three arms, and a series of tentacles sprouting from its back—no two horrors look exactly alike, and their limbs often sprout from unusual places. Some may have horns, some may multiple eyes or none at all, and some may have multiple jaws within their mouths or avian beaks instead of teeth. Whatever form they take, these capricious fiends make for dangerous foes. Deathly Duplication. Apart from hurling fireballs, a horror is most dangerous for its ability to cheat death. When the daemon is “slain”, its body collapses into a pile of protoplasmic ooze which then splits into two blue-skinned copies of the original daemon, each of which is just as strong as the original despite being slightly smaller. These blue horrors are far more aggressive than their pink progenitors, and they will viciously attack whatever entity was responsible for their division. If enough time passes, a blue horror metamorphoses back into a pink horror, regaining its lost stature. |
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