Horn Imp (Jujutsu Kaisen Supplement)

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Horn Imp[edit]

Small shikigami, unaligned


Armor Class 14 (natural armor)
Hit Points 39 (6d12)
Speed 40 ft.


STR DEX CON INT WIS CHA
13 (+1) 14 (+2) 11 (+0) 8 (-1) 8 (-1) 10 (+0)

Saving Throws Dex +4
Senses passive Perception 9
Languages
Challenge 2 (450 XP)


Invisible Force. The Horn Imp is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation(less than half their maximum hit points), they gain the ability to see it.

Magical Weapons. The Horn Imp's attacks are considered magical.

ACTIONS

Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 10 (2d8 + 1) slashing damage.

Horn. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (3d6 + 1) piercing damage.

Horn Charge. Forces all creatures in a 5 ft. wide, 15 ft. long line to make a DC 10 Dexterity saving throw. On a failure they take 14 (2d12 + 1) piercing damage.


69669405.jpg
A basic shikigami with no notable abilities. [[1]]
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