Horizon (5e Variant Rule)
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Horizon[edit]
This is an in-progress DnD overhaul to fit the games Horizon: Zero Dawn, Horizon: Forbidden West, and Horizon fan content. Note: The creator of this page in no way claims to own any part of the Horizon franchise, simply to use its plot, setting, and aspects for this variant.
Character Creation[edit]
Races[edit]
Carja[edit]
Oseram
Nora
Banuk
Utaru
Tenakth
Quen
Ability Scores[edit]
Wis - Wisdom
Int - Intelligence
Dex - Dexterity
Cha - Charisma
Con - Constitution
Str - Strength
Har - Harvesting
Skills[edit]
Wisdom[edit]
Overriding - Override machines
Insight - Use insight
Medicine - Determine and heal injury
Perception - Perceive surroundings
Survival - Survive
Navigation - Navigate surroundings
Intelligence[edit]
Machinery - Memory of the functions and components of machines
History - Memory of the old and new worlds’ histories
Investigation - Investigate
Nature - Memory of animals, plants, and natural cycles
Religion - Knowledge of religion, especially Carja and Nora practices
Dexterity[edit]
Acrobatics - Perform acrobatics
Sleight of Hand - Dextrous hand movements
Stealth - Hide or move undetected
Technology - Metalwork, technology, and computation
Piloting - Machine riding
Charisma[edit]
Deception - Deceive
Performance - Perform
Intimidation - Intimidate
Persuasion - Persuade
Constitution[edit]
Resist - Resist effects
Strength[edit]
Athletics - Perform feats of strength and athletic actions
Harvesting[edit]
Scavenging - Find materials in dead animals or machines
Analysis - Harvest rare parts from machines, plants, or animals
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