Hocotatian (5e Race)

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Hocotatian[edit]

Physical Description[edit]

History[edit]

Society[edit]

Hocotatian Names[edit]

Male:

Female:

Hocotatian Traits[edit]

Small halfling/elf look-alikes
Ability Score Increase. Your Constitution score increases by 2, your Charisma score increases by 1 and Your Strength score decreases by 3
Age. Hocotatian's cease aging at 18, and live for about 90 years, like humans.
Alignment.
Size. Hocotatian people can stand at about 2 to 3 ft tall. your size is small
Speed. Your base walking speed is 20 feet.
Hocotatian Tool's. you gain advantage and proficiency when using Hocotatian tools, like a Hocotatian jetpack, Hocotatian rocket ship, etc.
Pikmin Throw. Hocotatian's can throw a pikmin that is standing within 5 ft of you. their damage and info is below.
Hocotatian skill's. you gain proficiency in the history, survival, and stealth skills.
Languages. You can speak, read, and write Common and one other language of your choice.


Random Height and Weight[edit]

Base
Height
Height
Modifier*
Base
Weight
Weight
Modifier**
1′ 9'' +2d12 30 lb. × (2d4) lb.

*Height = base height + height modifier
**Weight = base weight + (height modifier × weight modifier)

Pikmin throw[edit]

  • Red Pikmin

Ranged Weapon Attack: +5 to hit, reach 5/30 ft., one target. Hit: 6 (1d8 + 2) fire damage. this can be a bonus action to the pikmin, and an action for you.

  • Yellow Pikmin

Ranged Weapon Attack: +5 to hit, reach 10/60 ft., one target. Hit: 6 (1d8 + 2) Lightning damage. this can be a bonus action to the pikmin, and an action for you.

  • Blue Pikmin

Ranged Weapon Attack: +5 to hit, reach 5/30 ft., one target. Hit: 6 (1d8 + 2) Bludgeoning damage. this can be a bonus action to the pikmin, and an action for you.

  • White Pikmin

Ranged Weapon Attack: +5 to hit, reach 5/30 ft., one target. Hit: 6 (1d8 + 2) Poison damage. this can be a bonus action to the pikmin, and an action for you.

  • Purple Pikmin

Ranged Weapon Attack: +7 to hit, reach 5/15 ft., one target. Hit: 11 (1d8 + 7) Bludgeoning damage. this can be a bonus action to the pikmin, and an action for you.

  • Rock Pikmin

Ranged Weapon Attack: +5 to hit, reach 5/30 ft., one target. Hit: 10 (2d8 + 2) Bludgeoning damage. this can be a bonus action to the pikmin, and an action for you.

  • Winged Pikmin

Ranged Weapon Attack: +10 to hit, reach 5/40 ft., one target. Hit: 6 (1d8 + 2) Piercing damage. this can be a bonus action to you and the pikmin.

  • Ice Pikmin

Ranged Weapon Attack: +5 to hit, reach 5/30 ft., one target. Hit: 6 (1d8 + 2) Cold damage. the creature must roll a constitution saving throw, or have its speed reduced to 0 and cannot take any actions their next turn. this can be a bonus action to the pikmin, and an action for you.

  • Glow Pikmin

Ranged Weapon Attack: +5 to hit, reach 5/30 ft., one target. Hit: 6 (1d8 + 2) Radiant damage. The creature must roll a constitution saving throw, or be blinded for 1 minute. this can be a bonus action to the pikmin, and an action for you.

5.00
(one vote)

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