Hobgoblin Monk (3.5e Creature)
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Hobgoblin Monk[edit]
Hobgoblin, 1st-Level Monk | Hobgoblin, 3st-Level Monk | |
---|---|---|
Size/Type: | Medium Humanoid (Goblinoid) | Medium Humanoid (Goblinoid) |
Hit Dice: | 1d8+2 (6 hp) | 3d8+6 (20 hp) |
Initiative: | +3 | +3 |
Speed: | 30 ft. (6 squares) | 40 ft. (8 squares) |
Armor Class: | 13 (+3 Dex), touch 13, flat-footed 10 | 13 (+3 Dex), touch 13, flat-footed 10 |
Base Attack/Grapple: | +0/+2 | +2/+4 |
Attack: | Fist +2 melee (1d6+1) or javelin +3 ranged (1d6+1) | Fist +4 melee (1d6+1) or javelin +5 ranged (1d6+1) |
Full Attack: | Furry of Blows +0/+0 (1d6+1) or javelin +3 ranged (1d6+1) | Furry of Blows +2/+2 (1d6+1) or javelin +5 ranged (1d6+1) |
Space/Reach: | 5 ft./5 ft. | 5 ft./5 ft. |
Special Attacks: | — | — |
Special Qualities: | Darkvision 60 ft. | Darkvision 60 ft. |
Saves: | Fort +4, Ref +5, Will +2 | Fort +5, Ref +6, Will +3 |
Abilities: | Str 15, Dex 16, Con 15, Int 12, Wis 10, Cha 8 | Str 15, Dex 16, Con 15, Int 12, Wis 10, Cha 8 |
Skills: | Balance +4, Hide +2, Listen +4, Move Silently +6, Spot +4, Tumble +4 | Balance +6, Hide +4, Listen +6, Move Silently +8, Spot +6, Tumble +6 |
Feats: | Flurry of Blows, Unarmed Strike, Stunning Fist | Flurry of Blows, Unarmed Strike, Stunning Fist, Combat Reflexes, Evasion, Still Mind,Unarmored Speed Bonus |
Environment: | Warm hills | Warm hills |
Organization: | Gang (4–9), warband (10–24) | Gang (4–9), warband (10–24) |
Challenge Rating: | 1 | 3 |
Treasure: | Standard | Standard |
Alignment: | lawful evil | lawful evil |
Advancement: | By character class | By character class |
Level Adjustment: | — | — |
Evasion (Ex): At 2nd level or higher if a monk makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if a monk is wearing light armor or no armor. A helpless monk does not gain the benefit of evasion.
Fast Movement (Ex): At 3rd level, a monk gains an enhancement bonus to her speed, as shown on Table: The Monk. A monk in armor or carrying a medium or heavy load loses this extra speed.
Still Mind (Ex): A monk of 3rd level or higher gains a +2 bonus on saving throws against spells and effects from the school of enchantment.
Combat[edit]
These creatures have a strong grasp of strategy and tactics and are capable of carrying out sophisticated battle plans. Under the leadership of a skilled strategist or tactician, their discipline can prove a deciding factor. Hobgoblins hate elves and attack them first, in preference to other opponents.
Skills: Hobgoblins have a +4 racial bonus on Move Silently checks.
The hobgoblin monk presented here had the following ability scores before racial adjustments: Str 15, Dex 14, Con 13, Int 12, Wis 10, Cha 8.
Hobgoblin Characters[edit]
Hobgoblin characters possess the following racial traits.
- +2 Dexterity, +2 Constitution.
- A hobgoblin’s base land speed is 30 feet.
- Darkvision out to 60 feet.
- +4 racial bonus on Move Silently checks.
- Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Dwarven, Infernal, Giant, Orc.
- Favored Class: Fighter.
- Level adjustment +1.
SEE WIKIPEDIA ENTRY: Hobgoblin
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