Hiita the Fire Charmer (5e Creature)

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Hiita the Fire Charmer[edit]

Medium humanoid (human), chaotic neutral


Armor Class 12 (15 with mage armor)
Hit Points 45 (6d8 + 18)
Speed 30 ft.


STR DEX CON INT WIS CHA
10 (+0) 15 (+2) 16 (+3) 17 (+3) 17 (+3) 16 (+3)

Saving Throws Con +5, Cha +5
Proficiency Bonus +2
Damage Resistances fire
Senses passive Perception 13
Languages Common, Draconic, Ignan
Challenge 3 (700 XP)


Gift of Fire. When Hiita casts a spell of 1st level or higher that deals fire damage, that spell deals an additional 3 fire damage.

Spirit Charmer. Hiita can cast find familiar as a ritual. When Hiita takes the Attack action, her familiar can make an attack attack using its reaction. While her familiar is within 30 feet of her, its attacks are treated as magical for the purpose of overcoming damage resistance or immunity and deal an additional 4 (1d8) fire damage.

Spellcasting. Hiita is a 6th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 13, +5 to hit with spell attacks). She knows the following warlock spells:

Cantrips (at will): create bonfire, green-flame blade, mind sliver
1st-3rd level (two 3rd-level slots): burning hands*, cause fear, charm person, crown of madness, find familiar, fireball*, flock of familiars, hellish rebuke*, mage armor, scorching ray*, suggestion, summon lesser demons

*Spell of 1st level or higher that deals fire damage.

ACTIONS

Quarterstaff. Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) bludgeoning damage, or 4 (1d8) bludgeoning damage if used with two hands.

Fiery Charm. Hiita targets one creature that she can see within 30 feet of her. If the target can see Hiita, it must succeed on a DC 13 Wisdom saving throw or be magically charmed. The charmed creature regards Hiita as a trusted friend to be heeded and protected. Although the target isn't under Hiita's control, it takes Hiita's requests or actions in the most favorable way it can.
Each time Hiita or her allies do anything harmful to the target, it can repeat the saving throw, ending the effect on itself on a success. Otherwise, the effect lasts 24 hours or until Hiita dies, is on a different plane of existence from the target, or ends the effect as a bonus action. If a target's saving throw is successful, the target is immune to Hiita's Fiery Charm for the next 24 hours.
Hiita can have no more than one creature charmed at a time.

Unpossessed. Hiita casts mage armor without expending a spell slot.

BONUS ACTIONS

Spiritual Fire Art Kurenai. Hiita releases a charmed creature from her control, this causes both the controlled creature and any other creatures within 30 feet of it to take 21 (6d6) fire damage (bypassing resistance).


One of the original four spirit charmers, Hiita focuses on the use and control of both fire magic and the monsters associated with it. Hiita prefers to shape her fire spells into the form of a large fox in reference to Inari, her familiar.

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