Heroic Leveling (5e Variant Rule)

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Heroic Leveling[edit]

Hate having to choose between horizontal and vertical power progression when leveling up? Use Heroic Leveling instead.

When you gain an ability score improvement, you gain 3 points to spend instead of two. You may not add more than 2 points to a single ability score, and the third point must be added either to an ability score you don't have saving throw proficiency in, or to one of your current three lowest ability scores.

If you decide to take a feat, you still have 1 point to spend for the ability score increase which can be put anywhere.

As usual, you can't increase an ability score past 20. However, if you take a feat that would otherwise increase one of your ability scores past 20, you can choose a different ability score to increase instead. This abides by the same restrictions as the third point.

This type of leveling allows characters to demonstrate growth in ways that don't encourage a min-maxing playstyle, at the cost of having a slightly higher-power game.

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