Hero of Ooo (5e Subclass)
Hero of Ooo[edit]
Fighter Subclass
- The hero of Ooo
You have come far a wide from challenging bears to fist fighting golems; you are the rowdiest of the rowdy, the most mathmatical person in all the land. You take the hits and keep on rolling, you're a tough kid!
- It's whatever!
Scrapes and bruises build the man, you don't wear armor because it means nothing to you! At 3rd level, when you are not wearing armor the AC you have is 11+strength+constitution.
At 7th level, you spend so much time wrestling and getting physical at you gain expertise in the athletics skill
- Rough housing
You are a rough housing machine, wrestling bears is like second nature to you! At 3rd lvl you can make grapple checks as a bonus action after an unarmed strike. Your knuckles do serious damage, at this level you unarmed strikes deal 1d8+str
At 7th lvl the damage dealt become 2d8 at 14th 3d8
- Gift of the lake
At 7th lvl a gift was bestowed upon you, a gift of lightning resistance. When you are forced to take lightning damage, you instead take half of that damage. At 15th level this resistance becomes immunity and you can choice between psychic, acid, fire, cold,slashing, piercing, or bludgeoning damage to gain resistance to.
- kicking buns sword style
Also at 7th lvl when you are wielding a long sword or greatsword you can use a full turn action to put you back into a swing dealing double the damage on a hit. You can do this once a round
- Sight beyond Egress
10th lvl, your sight and mentality have shifted. You gain the blind fighting fighting style and gain 30ft of blindsight.
- Righteous heart
At 15th lvl, your heart has shown its courageousness! Your bravery and heroism has fortified your soul, body, and mind. You are immune to possessions and have advantage on saving throws that target the mind. Charm person, fear, compell duel, ect.
- The shadowless thrust
At 18th lvl you learn how to reduce all wind resistance from your attacks and moving in a straightline, making you appear almost invisible. At the cost of your movement and attack action, you have advantage on the attack roll and if the attack lands you deal an additional 8d10 slashing damage. This attack has a range equal to your movement speed. You can do this three times per long rest
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