Helm of Heroism (5e Equipment)

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Armor (great helmet), rare (requires attunement)

The bravest warrior that ever was is within this helmet. They spout tales of great heroism from all who are deemed heroic by the helmet, inspiring bravery to whoever wears this helm.

While you wear this helmet, you gain the benefits of the heroism spell. If you don't have a spellcasting ability, you can use Constitution as the spellcasting ability for this spell.

Curse. However, even the bravest among heroes have doubts regardless of their skill. At the start of your turn while in combat while you are attuned to this helmet, you must make a DC 15 Wisdom saving throw. On a failed save, you lose the benefits of the helmet, are frightened of each creature you can see and must use all of your movement to get away from the encounter and if you are at least 30 feet away from the encounter or no longer within line of sight of the encounter, this effect ends. On a successful save, you are immune to this effect for 1 hour. If you tell a story of personal heroism to the helmet as part of a long rest, you can suppress this curse until you next finish a long rest. If the DM deems it a worthy deed of heroism, you are unaffected by the saving throw caused by this item. The deed described can be done by yourself or by your group, as long as you contributed to the endeavor.

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