Hell Knight (5e Creature)

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Hell Knight[edit]

Large fiend (demon), chaotic evil


Armor Class 16 (natural armor)
Hit Points 105 (10d10 + 50)
Speed 30 ft.


STR DEX CON INT WIS CHA
20 (+5) 17 (+3) 21 (+5) 10 (+0) 15 (+2) 12 (+1)

Saving Throws Str +8, Con +8, Cha +4, Wis +5
Damage Resistances cold; fire; bludgeoning, piercing, and slashing damage from nonmagical weapons
Damage Immunities poison
Condition Immunities poisoned
Senses darkvision 120 ft., passive perception 12
Languages Abyssal
Challenge 7 (2,900 XP)


ACTIONS

Claw. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 23 (4d8 + 5) slashing damage.

Hellfire. Ranged Spell Attack: +8 to hit, reach 60 ft., one target. Hit: 27 (5d10) fire damage.

Triptych. (Recharge 5-6) The hell knight makes a hellfire attacks against one, two or three different creatures that are within 15 feet of each other.


Hell Knights are the elite warriors of the demon horde. They are hulking and muscular with digitigrade legs, sometimes with cloven hooves. Their facial features vary, mixing bull's horns, deformed human features, small spider-like eyes and lipless mouths.




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