Heckler (5e Creature)
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Small fiend, neutral evil
Skills Deception +5, Perception +3, Stealth +5
Innate Spellcasting. The heckler's innate spellcasting ability is Charisma (spell save DC 13, +5 to spell attacks). The heckler can cast the following spells innately, requiring no material components:
Magic Resistance. The heckler has advantage on saving throws against spells and other magical effects.
Claws. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d6 + 3) slashing damage.
Small fiends that resemble red-skinned goblins, hecklers love insulting others. They can even use magic to make their insults cause pain in those that hear them, and they can summon bolts of flame or become invisible. Craven at heart, a group of hecklers attack when they outnumber opponents, and flee when the odds turn against them.