Heartsucker (5e Creature)
From D&D Wiki
Heartsucker[edit]
Tiny monstrosity, unaligned Armor Class 14 (natural armor)
Skills Stealth +7 Blood Frenzy. The heartsucker has advantage on melee attack rolls against any creature that doesn't have all its hit points. Standing Leap. The heartsucker's long jump is up to 50 feet and its high jump is up to 25 feet, with or without a running start. Surprise Attack. If the heartsucker surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 5 (2d4) damage from the attack. ACTIONSMultiattack. The heartsucker makes two melee attacks, only one of which can be with its bug bite. Bug Bite. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 8 (2d4 + 3) piercing damage, and the target is grappled (escape DC 13). Additionally, the target must make a DC 14 Constitution saving throw or begin bleeding uncontrollably; at the start of each of its turns, a bleeding creature loses 5 (1d4 + 3) hit points due to blood loss, and can then remake its saving throw, ending the effect on itself on after 3 total successes. Jab. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage plus 6 (1d8 + 2) piercing damage,
|
These creature are the result of the unnatural fusion between a human and a flea. This small but speedy monstrosity feeds exclusively on blood, employing its many hooks and barbs to anchor itself in the flesh of its prey and slurping as much fluid as it can through its tooth-lined mouthparts. Its wildly variable "helmet" is particularly difficult for prey to dislodge, though the monster can shed this anchoring appendage to make a quicker escape. Anticoagulants and histamine compounds in its bite cause the resulting wound to bleed freely for an extended period of time, while the area of the bite swells painfully and itches maddeningly. Like other sanguivorous arthropods, its bite may also transfer pathogens and toxins from one host to the next. Variant: Bad BloodSome heartsuckers carry traces of pathogens or toxins in their mouth between feedings, depending on where they fed last. When they make a successful bug bite attack, these heartsucker cause targets which fail their Constitution saving throw to suffer one or both of the following effects in addition to bleeding. |
Back to Main Page → 5e Homebrew → Creatures