Hawk Shikigami (Jujutsu Kaisen Supplement)
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Hawk Shikigami[edit]
Large monstrosity (shikigami), unaligned Armor Class 14 (natural armor)
Skills Perception +6 Cursed Energy. The Shikigami has 8 Cursed Energy that it can use to fuel it's abilities. All of it's cursed energy is replenished at the end of a long rest. Cursed Energy Recovery. The Shikigami regains 1 cursed energy at the beginning of it's turns. Invisible Force. The Shikigami is entirely made out of cursed energy, meaning it cannot be seen by normal people. Creatures without levels in the Jujutsu Sorcerer class or who cannot see into the ethereal plane cannot see it. Although, if these creatures were in a life and death situation (less than half their maximum hit points), they gain the ability to see the Shikigami. Keen Sight. The Shikigami has advantage on Wisdom (Perception) checks that rely on sight. Pack Tactics. The Shikigami has advantage on an attack roll against a creature if at least one of the Shikigami's allies is within 5 feet of the creature and the ally isn't incapacitated. Dive. If the Shikigami flies at least 20 ft. in a straight line before making an attack with it's Talons, in a hit it will deal 1d8 additional damage. Flyby. The Shikigami does not provoke opportunity attacks when flying out of a creature's reach. ACTIONSMultiattack. The Shikigami takes two Talon attacks. Talon. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 8 (1d8+4) slashing damage. Cursed Energy Wave (2 Cursed Energy). Ranged Spell Attack: +5 to hit, range 40/90 ft., one target. Hit: 6 (2d6+3) necrotic damage. BONUS ACTIONSNimble Escape. The Shikigami takes the dash or hide action.
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This shikigami is a large, brown hawk that has it's main strength on it's size and flying movement. |
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