Haunter (5e Creature)

From D&D Wiki
Jump to navigation Jump to search
FairUse.png
This page may resemble content endorsed by, sponsored by, and/or affiliated with the Pokémon franchise, and/or include content directly affiliated with and/or owned by Creatures Inc., Game Freak, and Nintendo. D&D Wiki neither claims nor implies any rights to Pokémon copyrights, trademarks, or logos, nor any owned by Creatures Inc., Game Freak, and Nintendo. This site is for non profit use only. Furthermore, the following content is a derivative work that falls under, and the use of which is protected by, the Fair Use designation of US Copyright and Trademark Law. We ask you to please add the {{needsadmin}} template if there is a violation to this disclaimer within this page.
Copyright.png

Haunter[edit]

Medium undead, any alignment


Armor Class 13
Hit Points 82 (15d8 + 15)
Speed 0 ft., fly 30 ft.


STR DEX CON INT WIS CHA
1 (-5) 16 (+3) 12 (+1) 14 (+2) 12 (+1) 17 (+3)

Damage Vulnerabilities psychic
Damage Resistances poison
Condition Immunities grappled, prone, restrained
Senses darkvision 120 ft., passive Perception 11
Languages Auran, understands Common but doesn't speak it
Challenge 3 (700 XP)


Cursed Body. A creature that hits the haunter with a melee attack while within 5 feet of it must succeed on a DC 13 Wisdom saving throw or be frightened of the haunter for 1 minute. A creature can repeat this saving throw at the start of each of its turns, ending the effect on a success.

ACTIONS

Multiattack. The haunter makes two attacks, either with its night shade or with its shadow ball.

Night Shade. Melee Spell Attack: +5 to hit, reach 5 ft., one target. Hit: 15 necrotic damage.

Shadow Ball. Ranged Spell Attack: +5 to hit, range 20/60 ft., one target. Hit: 13 (3d6 + 3) psychic damage.



Back to Main Page5e HomebrewCreatures