Hattrem (5e Creature)

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Small fey, any alignment

Armor Class 15 (natural armor)
Hit Points 91 (14d6 + 42)
Speed 20 ft.

7 (-2) 9 (-1) 16 (+3) 14 (+2) 15 (+2) 19 (+4)

Saving Throws Wis +4
Skills Arcana +4
Senses darkvision 60 ft., passive Perception 12
Languages Sylvan, understands Common but doesn't speak it
Challenge 3 (700 XP)

Anticipation. The hattrem can't be surprised, and has advantage on initiative rolls.

Healer (3/day). When the hattrem would normally roll one or more dice to restore hit points, it instead uses the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, it restores 12.


Multiattack. The hattrem makes two Psybeam attacks.

Psybeam. Ranged Spell Attack: +6 to hit, range 20/60 ft., one target. Hit: 11 (2d6 + 4) psychic damage.

Heal Pulse. A creature the hattrem touches regains 11 (2d6 + 4). This has no effect on undead or constructs.

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