Hatterene (5e Creature)

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Medium fey, any alignment

Armor Class 17 (natural armor)
Hit Points 150 (20d8 + 60)
Speed 25 ft.

9 (-1) 9 (-1) 16 (+3) 15 (+2) 16 (+3) 21 (+5)

Saving Throws Wis +6
Skills Arcana +5
Senses darkvision 60 ft., passive Perception 13
Languages Sylvan, understands Common but doesn't speak it, telepathy 60 ft.
Challenge 6 (2,300 XP)

Anticipation. The hatterene can't be surprised, and has advantage on initiative rolls.

Healer (3/day). When the hatterene would normally roll one or more dice to restore hit points, it instead uses the highest number possible for each die. For example, instead of restoring 2d6 hit points to a creature, it restores 12.


Multiattack. The hatterene makes two Moonblast attacks.

Moonblast. Ranged Spell Attack: +8 to hit, range 20/60 ft., one target. Hit: 19 (4d6 + 5) radiant damage.

Heal Pulse. A creature the hatterene touches regains 19 (4d6 + 5). This has no effect on undead or constructs.

Magic Powder. One humanoid the hatterene can see within 30 feet of it must succeed on a DC 16 Wisdom saving throw or be magically charmed for 1 day. The charmed target obeys the hatterene's verbal or telepathic commands. If the target suffers any harm or receives a suicidal command, it can repeat the saving throw, ending the effect on a success. If the target successfully saves against the effect, or if the effect on it ends, the target is immune to this hatterene's Magic Powder for the next 24 hours.


Magic Bounce. If the hatterene makes a successful saving throw against a spell, or a spell attack misses it, the hatterene can choose another creature (including the spellcaster) it can see within 30 feet of it. The spell targets the chosen creature instead of the hatterene. If the spell forced a saving throw, the chosen creature makes its own save. If the spell was an attack, the attack roll is rerolled against the chosen creature.

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