Harpy, Kaimeran (5e Creature)
Kaimeran Harpy[edit]
Medium monstrosity, neutral evil Armor Class 11
Skills Perception +6, Stealth +3, Survival +4 Avian Wings. The harpy must move at least 10 ft. before it can take flight. Daughter of the Mother. The harpy is under the control of a first mother and must obey them if commanded. If the harpy wishes to break free of a first mother's control, it must succeed a DC 20 Wisdom saving throw, which it has disadvantage on. Keen Sight. The harpy has advantage on Wisdom (Perception) checks that rely on sight. Navigator. The harpy always knows which direction is north. Pack Tactics. The harpy has advantage on an attack roll against a creature if at least one of the harpy's allies is within 5 feet of the creature and the ally isn't incapacitated. Regeneration. The harpy regains 5 hit points at the start of its turn if it has at least 1 hit point. ACTIONSMultiattack. The harpy makes two talon attacks. Talons. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3) slashing damage.
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The vast majority of harpies are the descendants from the first mothers and they are a fraction of the power and awe. They are about the size of a human and resemble perfectly normal women from the waist up, although they do take on more avian appearances like their respective first mother as they age. A more telling difference between common harpies and the first mothers is that the former ages at all, even dying of old age. Common harpies are also susceptible to diseases and predation. Variant:Harpy ColorsAs stated in the overview, harpies have different lineages and these lineages have slightly different traits about them. The statblock above is for a black harpy, which are the most physically strong of the known For gold or red harpies, reduce the Strength to 12 (+1) and make the following adjustments:
Red Harpies have a fly speed of 30 ft. and the following trait:
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