Harlok's Forgemaster (5e Creature)
Harlok's Forgemaster[edit]
Medium humanoid (orc), neutral evil Armor Class 18 (plate)
Saving Throws Wis +7, Cha +4 Savage Attacks. When the orc scores a critical hit with a melee weapon attack, it can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit. Relentless Endurance. When the orc is reduced to 0 hit points but not killed outright, it drops to 1 hit point instead. Spellcasting. The orc is a 9th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 15, +7 to hit with spell attacks). The orc knows the following spells: Cantrips (at will): guidance, mending, sacred flame, toll the dead ACTIONSRuinous Runehammer (Greatclub). Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) bludgeoning damage, 4 (1d8) fire damage and 5 (2d4) thunder damage. Antimagic Arcannon (7 Charges). Ranged Weapon Attack: +5 to hit, range 60/90 ft., one target. Hit: 6 (1d10 + 1) acid damage and the target cannot cast spells or use other magical effects, as if it were within the area of an antimagic field, until the end of its next turn. Recovers 1 charge every minute. BONUS ACTIONSAggressive. The orc moves up to its speed toward a hostile creature that it can see. REACTIONSHarlok's Blessing (1/Day). When hit by an attack, the orc can roll a d12, and reduce the damage by the amount rolled, to a minimum of 0. |
The blacksmiths and priests of Harlok who tend to his sacred fires. There are only 42 of them at any given time. Noticeable by the metal left hand and the heavy metal cloaks they wear. Recommended Magic ItemsThe orc is equipped with one or more of the following magic items at the GM’s discretion: Harlok armour (plate), axe of magesplitting (handaxe, rare), armour of warding (plate) |
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