Hammer Bro (5e Creature)
Hammer Bro[edit]
Medium humanoid, lawful neutral Armor Class 18 (natural armor)
Saving Throws Dex +6, Con +5 Brave. The hammer bro has advantage on saving throws against being frightened. Evasion. When the hammer bro is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. High Jumper. The hammer bro can cover three times the height on a high jump, and can do so without expending any movement before the jump. ACTIONSMultiattack. The hammer bro makes three attacks. Throwing Hammer. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 60/240 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
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Hammer bros are troops of the Koopa Kingdom of the elite bro line. Like the other bros, they were once regular koopa troopas before being altered by special koopa magic. While they can no longer hide in their shells, they have far greater agility, strength, and toughness than before. Hammer bros were the first of the bro line to be created, recognizable by the light green color of their shells and helmets. They are armed with throwing hammers, which they have trained to throw relentlessly with deadly strength and precision. |
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