Hammer Bro (5e Creature)
Hammer Bro[edit]
Medium humanoid, lawful neutral Armor Class 18 (natural armor)
Saving Throws Dex +6, Con +5 Brave. The hammer bro has advantage on saving throws against being frightened. Evasion. When the hammer bro is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails. Standing Leap. The hammer bro's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start. ACTIONSMultiattack. The hammer bro makes three attacks. Throwing Hammer. Melee or Ranged Weapon Attack: +6 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 11 (2d6 + 4) bludgeoning damage.
|
Hammer bros are troops of the Koopa Kingdom of the elite bro line. Like the other bros, they were once regular koopa troopas before being altered by special koopa magic. While they can no longer hide in their shells, they have far greater agility, strength, and toughness than before. |
Back to Main Page → 5e Homebrew → Creatures