Halfing Vermin Priest (4e Creature)

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This creature can be used with the one-page adventure Vermin Hollow by Rob. The villain of this adventure is Old Toby Burfoot, a halfling who worships Grothmog, the god of vermin.

These priests have accrued so much divine power from their deity that their bodies have become a writhing mass of beetles, roaches and scorpions.


A vermin halfling priest may or may not have a retinue of halfing acolytes, but will always be accompanied by giant centipedes, rats or other monstrous vermin.

Encounter Examples

Level 6 Encounter (XP 1200)

  • 1 halfling vermin priest (Level 6 elite lurker)
  • 4 centipede scuttlers (Level 4 skirmisher) [Monster Manual]

Halfling Vermin Priest[edit]

Halfling Vermin Priest
Level 6 Elite Lurker
Small Natural Humanoid (Swarm)
XP 500
HP 98; Bloodied 49 Initiative +11
AC 18; Fortitude 16, Reflex 21, Will 15 Perception +8
Speed 6 Normal
Resist Half damage from melee and ranged attacks
Vulnerable 5 against close and area attacks
Saving Throws +2; Action Points 1
The halfling vermin priest can occupy the same space as another creature, and an enemy can enter its space, which is difficult terrain. The halfling cannot be pulled, pushed, or slid by melee or ranged attacks. It can squeeze through openings as though it were a Tiny creature.
Swarm Attack
The halfing vermin priest makes a poisonous swarm attack against an enemy that starts its turn within the aura.
Crowd Shield
The halfing vermin priest gains a +2 bonus to its AC and Reflex defense if it has one creature adjacent to it, or a +4 bonus if two or more creatures are adjacent to it.
Nimble Reaction
Halflings gain a +2 racial bonus to AC against opportunity attacks.
Standard Actions
Basicmelee.png Poisonous Swarm (Poison)♦ At-Will
Attack: Melee 1; +8 vs. Fortitude
Hit: 1d8 poison damage.
Effect: The square occupied by the target is filled with flying poisonous vermin. Any creature that enters the area or starts its turn there takes 5 poison damage. The vermin remains in place until the end of the halfling priest's next turn.
Ranged.png Vermin Bolt (Poison)♦ At-Will
Attack: Area burst 1 within 10 (creatures in burst); +8 vs. Fortitude
Hit: 3 poison damage and the target is slowed until the halfling vermin priest's next turn.
Triggered Actions
Second Chance ♦ Encounter
Trigger: When the halfling would be hit by an attack.
Effect: The halfling forces the attack to reroll the attack and take the new result.
Skills Acrobatics +14, Athletics +9, Stealth +12, Religion +10, Thievery +14
Str 12 (+4) Dex 18 (+7) Wis 15 (+5)
Con 10 (+3) Int 10 (+3) Cha 13 (+3)
Alignment Chaotic Evil Languages Common, Giant
Equipment Robes, holy symbol

These disgusting attendants of a gross god make use of their fluid bodies to surprise creatures by coming out of cracks and materializing from swarms of vermin. They use their swarm attack to quickly overwhelm those who are within reach before striking at those further away with vermin bolts.

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