Halfhilt (5e Equipment)
Weapon (dagger), rare (requires attunement by a creature of non-evil alignment) A dagger which was never fully completed. It is basically just a blade and tang; the blade is sharpened and hardened, but the hilt was never completed. There is a strange swirl mark on the blade, and the weapon itself has a slight brown color. Halfhilt was forged by an orc magician known as Gunzan Urnka and a human blacksmith named Arl Täys. Arl´s son was injured in battle with the man who took the life of the boy's mother. The boy's wounds weren't treated properly, and got infected. His last wish was to get his revenge for his mother, so his father and Gunzan attempted to infuse the boy's mind and soul into a dagger. However, something went wrong during the process, and Arl´s son lost all his memories and fell asleep within the weapon. Dismayed at their apparent failure, Gunzan and Arl abandoned the project, thinking the son´s soul was lost. Years later when the dagger awoke, a dwarf found it during a raid in that village and gave it its current name. While this magic weapon is on your person and it is not saddened by its Hiltless trait, you gain a +1 bonus to saving throws and initiative rolls. Hiltless. Whenever a creature mentions aloud that Halfhilt is an incomplete weapon, the weapon sinks into a deep and infectious sadness, and can remain in this state for some time(usually for an hour). While it is affected by this sadness, you have a -1 penalty to attack and damage rolls you make with this magic weapon, and when you hit a creature with it, that creature must succeed on a DC 13 Wisdom saving throw or be charmed by you until the end of the creature's next turn, and incapacitated while it is charmed this way. If Halfhilt is ever made into a complete weapon, it loses this trait and instead grants a +1 bonus to attack and damage rolls made with it to any creature attuned to it. Summoning. While Halfhilt is not saddened by its Hiltless trait, you can use your action to deal 1 point of piercing damage to yourself with it and summon the boy's ghost. Halfhilt appears within 25 feet of you as a 17-year-old human boy. As a ghost, he cannot be dealt damage, and cannot move through nor manipulate physical objects, though physical objects and creatures in motion can move through him. After 10 minutes, he returns back to the dagger; he returns immediately if he is targeted by a spell or other magical effect, if he becomes saddened by his Hiltless trait, or if he chooses to do so. Once his ghost has been summoned this way, it can't be summoned this way again until the next dawn.
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